Game Design

Do games have enough respect for your spare time?

Seeing re-releases of Final Fantasy games like IX and X/X-2 on PC makes me happy, and it's not just because they're great RPGs. The secret, real …

PC Gaming

The Long Dark director explains why the right studio space is critical

During a recent Gamasutra Twitch stream, <i>The Long Dark</i> game director and Hinterland Studio founder Raphael van Lierop explained why he chose to …

Gaming Industry

The Art & Business of Making Games

<i>[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]</i><p><b>Vilnius,</b> …

Gaming Industry

Deep Silver has agreed to publish Shenmue III

<i>Dead Island</i> and <i>Saints Row</i> publisher Deep Silver has agreed to publish Ys Net's long-awaited threequel, <i>Shenmue III</i>.<p>The deal will see the German outfit …

Gaming Industry

Inside the process (and philosophy) of animating Cuphead

When StudioMDHR's debut game <i>Cuphead</i> was publicly announced in 2014, all of the buzz revolved around one thing: the art.<p>Specifically, <i>Cuphead</i>'s …

Gaming Industry

Tencent's mobile game revenue tops PC for first time ever

Tencent saw profits and revenue rise during the second quarter of this financial year. That's thanks, in part, to the performance of its PC and …

Gaming Industry

Don't miss out on all the great AR talks at VRDC Fall 2017!

As Virtual Reality Developers Conference organizers wrap up preparations for VRDC Fall 2017, they want to make sure you know about some of the great …

Gaming Industry

'Let's get that in a box': How Media Molecule's Siobhan Reddy ships games

<i>"If you don't keep moving, you can work on something forever, reimagining it over and over and over again. You've got to be moving through the phases</i> …

Gaming Industry

How Sonic Mania 's devs made the old new (and good) again

<i>Sonic Mania</i> arrives this week. It's a paean to Sega’s mascot and his most popular games from the 90s. But this is not another stab by Sega at …

Gaming Industry

Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'

The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of …

Gaming Industry

Unity now supports Xbox One X development

Unity has announced that, starting now, its popular game development engine will offer support for Microsoft’s mid-generation hardware update, the …

Gaming Industry

Game-Based Online Learning: Ringing The Death Bells Of Boring Training

Game-based learning integrates online games into the learning process to help teach a specific skill or achieve a learning objective. Read this …

Learning

Hear about the history of VR and where it's headed at VRDC Fall 2017

With the rising popularity of VR applications across all industries, Virtual Reality Developers Conference organizers are highlighting a VRDC Fall …

Gaming Industry

Get a job: Digital Extremes is hiring a UI/UX Designer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<p>Here is just one of the many, many …

Gaming Industry

Punishing difficulty conveys a personal story in The End is Nigh

<i>"There were a lot of subtle elements in my past platformers that I never fully explored because I was worried about alienating the audience. I wanted</i> …

Gaming Industry

Making a Game Maker: Hatching Chicken Wiggle  - by Jools Watsham

The cuteness and absurdity of a Chicken and Worm combo was too funny to resist!

Gaming Industry

Slime Rancher dev shares tips for making the most of the prototyping stage

<b>“Other systems in a game are fantastic at diverting you from what’s important, so make sure what ever is the most important thing is shining before</b> …

Gaming Industry

Blizzard is bringing the Battle.net name back from the dead

Roughly five months after laying its long-standing "Battle.net" brand to rest, Blizzard is bringing it back.<p>It's an interesting return to form for …

Gaming Industry

Hollywood aims to make a TV show based on Funcom's The Secret World

Norwegian game dev Funcom Entertainment confirmed today that it's working with American film production company Infinitum Nihil and producer Gudrun …

Gaming Industry

Death Squared Review

Death Squared Review – Dull Death Traps<p>/ August 16, 2017 at 10:00 AM / Game Reviews, Gaming<p>The couch co-op genre has had a resurgence of late. While …

Nintendo Switch

'Follow.trail' Review - Find Your Trail to Victory and Fun

I'm a big fan of puzzle games. They are the perfect genre for quick play sessions on a phone while out and about or during brief stretches of …

Gaming Industry

The unique collaboration behind twin-stick shooter Nex Machina

Housemarque's frantic shooter Nex Machina gave arcade game guru Eugene Jarvis a chance to flesh out the paranoid robots-run-amok vision of his …

Gaming Industry

Discord shuts down server and accounts linked to white supremacists

Game-focused chat platform Discord took to Twitter today to announce it was shutting down a number of accounts and a chat server associated with an …

Gaming Industry

Novaquark nets $3.7M to fund creation of sci-fi MMO, Dual Universe

French indie studio Novaquark has secured $3.7 million in funding from private investors to push on with the development of its sci-fi MMO, <i>Dual</i> …

Gaming Industry

Slime Rancher dev: Give players a place to feel 'cozy' and they'll keep coming back

"It's like eating mac-and-cheese in video game form." Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to …

Gaming Industry

Game Production Cycle - by Kendra Corpier

What is a Game Production Cycle? Kendra Corpier talks in detail about the 5 major parts to game development. Find out what you need to make your game!

Gaming Industry

Report: Tencent invests in Battlegrounds dev Bluehole

UPDATE: Tencent has reportedly invested an undisclosed amount in the PlayerUnknown's Battlegrounds dev after the South Korean company turned down its …

Gaming Industry

Blog: The four pillars of Antegods' design philosophy

Antegods designer Wytze talks through the process of creating game pillars, which help us decide what changes to make to the game. ...

Gaming Industry

Slime Rancher's lead developer tells us about his Early Access success

A couple weeks ago, <i>Slime Rancher</i> plorted its way out of Steam Early Access (and the Xbox Preview program) and into our hearts. Since it’s been a …

Gaming Industry

With LawBreakers loose, Bleszinski says livestreaming the alpha was a misstep

"It deflated some of the expectations, and we have to work three times as hard to win people back based on that perception," Boss Key cofounder Cliff …

Gaming Industry