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Game of Thrones has burnt down most of its own structure, and that's a risky move

<i>Game of Thrones</i> has always been a show that delights in rewriting its own rules, even to the point of creating new ways to think about the profitability of television as a whole.<p><i>Incoming, massive, Game of Thrones spoilers</i><p>We were originally sold on a show led by a honorable hero who followed his …

30 Years Later, Gamers Find New "Infinite 1-Up" Trick in Mario

For this trick to work, you need to start a two-player game and follow this video:

The Binding of Isaac: Rebirth interview, E3 2014

<i>The Binding of Isaac: Rebirth</i> looks to improve upon the original <i>Binding of Isaac</i> in ways creator/lead designer Edmund McMillen couldn't originally accomplish. Watch as McMillen and producer Tyrone Rodriguez discuss what's new in <i>Rebirth</i> with executive producer Russ Frushtick.<p>Don't miss out on our …

The Sims 4 Digs Emotionally Deeper

For years, the Sims franchise has not only served as a form of entertainment for millions, but as a means of escape from an unmanageable world and …

'Dungeons & Dragons' will soon be free to try

Basic game can be downloaded from the Wizards of the Coast website sometime in late July<p>Pen-and-paper role playing games might not cost your soul, but they're not cheap to learn. Tabletop games publisher Wizards of the Coast is trying to make <i>Dungeons & Dragons</i> more accessible by releasing <i>Basic D&D</i> …

Why a Short RPG Can Still Be a Great RPG

Sometimes less is more.<p>Whatever your preferred flavour, we’ve all had stints where RPGs have taken over our lives a little more than they should …

MotorStorm creator reveals new cookery, games, and lifestyle products

Starship, the studio that MotorStorm creator Martin Kenright founded, has unveiled a new lineup of its intellectual properties focused on cookery, games, and lifestyle products.<p>The Liverpool digital entertainment company is creating cross-genre products. Kenright has assembled some creative …

Two of Hearthstone: Heroes of Warcraft's designers share their favorite cards

Get into any discussion about Hearthstone: Heroes of Warcraft, and you’re bound to talk about a couple of things: deck makeups and your favorite (or most controversial) cards.<p>Right before the free-to-play card-battler’s iPad rollout, I talked with two of the Blizzard developers behind the project, …

Friends forever: The story of Sportsfriends

"Originally <i>Joust</i> wasn't even part of the conversation. We kinda knew it in the backs of our minds that that might be interesting, but it wasn't …

The Rise of Nintendo: A Story in 8 Bits

From ‘Donkey Kong’ to the NES — how a Japanese company took over the American living room. An exclusive first serial from ‘Console Wars.’<p><i>The</i> …

Retrogaming

Official Tickets and Your Source for Live Entertainment

Aug<p>19<p>Sun<p>Chris Hennessee<p>Rams Head Live!, Baltimore, MD<p>Aug<p>25<p>Sat<p>featuring tributes to Chris Cornell, Alice In Chains, Foo Fighters, Stone Temple Pilots, …

Foo Fighters

The story of Call of Duty: Advanced Warfare took more than two years to write

<i>Call of Duty: Advanced Warfare,</i> the third science-fiction entry in Activision's military shooter series, has been in the works for some time, according to the co-founder of the developing studio.<p>Glen Schofield of Sledgehammer Games said over Twitter that the game's story took 2 1/2 years to hash …

Bioware Reveals The Most Popular 'Commander Shepard' Names From Mass Effect 3

As we wait for Bioware to announce a Mass Effect sequel, prequel, spin-off or complete remastering of the trilogy for PS4/Xbox One (the most likely option), they’ve given us a new infographic to distract us from a lack of actual franchise news.<p>Bioware poured over Mass Effect 3 player data to deduce …

This Game Of Thrones/ Super Mario World Mashup Is Delightfully Geeky

A tale of ice and Yoshi.<p>H/t Nerdist

The Story Of The Darth Maul Game That Never Came To Be

<i>[This feature originally appeared in Game Informer issue #253, but we're repromoting it today with rumblings that the developer still wants it to</i> …

The Sims 4: how composer Ilan Eshkeri brings emotion to the screen

Most of us have an internal soundtrack - we may not always notice it, but it is there. It could be a song we heard on the radio that haunts us for the rest of the day, or it may be something that swells up unaccountably from memory, some favourite tune brought to the surface by a waft of perfume, …

Developers abandon unfinished Steam game after selling 200,000 copies

Steam Early Access — a place where people can buy new PC games before they're finished — started out strong. The phenomenal sales of <i>DayZ</i> and <i>Rust</i> showed how inventive new ideas could succeed in spite of being buggy and broken. But this week, the dark side of crowdfunding is rearing its ugly head. …

Brenda Romero will feature in new documentary No Princess in the Castle

A new documentary film from the directors behind <i>The Video Craze</i> is set to explore 30 years of the never before recorded history of women in gaming.<p><i>No Princess in the Castle</i> is being described by its creators as "a new documentary on the lives of women in gaming who, against all odds, punched …

This Russian survival horror puts you in the shoes of a man afraid of the dark

Games Jam entry <i>Stazis</i>, a Russian indie survival horror developed for a recent European Game Jam based around the theme of phobias, puts players in the shoes of a character with a severe fear of the dark.<p>The marathon game development event GamesJamGamm!, which <i>Stazis</i> was a part of, was put together …

Captive Minecraft transforms the game into a prison

In response to <i>Minecraft</i> 1.8, an update that lets players create a flickering wall that borders the in-game world, a new survival mod called <i>Captive Minecraft</i> has been developed which places the player in a 1x1 box that expands as they earn achievements.<p>"For each <i>Minecraft</i> Achievement you get, the …

The secret mobile addictions of game industry pros

We’ve all been there. Tapping away at a mobile screen and suddenly wondering, “Why am I playing this?” Most likely, it’s because we’re addicted to the just-one-more-go nature of mobile gaming, where two minutes turn to 30 before we know it.<p>GamesBeat reached out to a cross-section of game industry …

Beyond 'Screen Time:' What Minecraft Teaches Kids

Kids can and should use the right kinds of video games to learn.<p>All video games are not created equal.<p>I wouldn’t recommend we encourage youth to play just any game. I doubt transferable skills are learned by repeatedly flapping a bird into a drainage tube. The best educational interventions are …

A look back on Harvest Moon, the unlikely console farming simulator

Long, long before there was <i>FarmVille</i>, there was <i>Harvest Moon</i>, which overcame a troubled development and skepticism of its appeal to become an enduring series, mostly on Nintendo platforms. Did You Know Gaming presents a comprehensive history of the origins of the series and what Yasuhiro Wada strove …

Mass Effect developer makes emotional plea to eliminate social injustice in games

An hour-long speech delivered by Manveer Heir, a veteran of the Mass Effect series, laid out in stark relief the social injustices present in modern games and proposed ways to work against them.<p>In what can only be described as a call to arms, he challenged the crowd of industry professionals …

Real-Life Mario Kart Event Brings a Community Together in Japan

The streets of Shibuya, Tokyo were transformed into a Mushroom Kingdom speedway last weekend, as a group of kart-drivers in full costume got together …

Bring games, make friends: playing your part in the local multiplayer revolution

“This game needs online play, I don’t have friends who like to play games in person,” they say in the comments.<p>There is a new resurgence of local multiplayer games hitting the market, including games like the <i>Sportsfriends</i> bundle and <i>Towerfall</i>, and many of them offer no way to play online. If you …

Road Not Taken dev explains its 'procedurally generated' world

Games like <i>Spelunky</i> and <i>Deep Down</i> embrace the idea of "procedurally generated" levels, and <i>Road Not Taken</i> developer Spry Fox's chief creative officer Daniel Cook explained today what that concept means and how it will work in the upcoming puzzle game with roguelike elements.<p>In a post on the …

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