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GDC 2013: The 'Brave New World' of Bungie's Destiny [Updated]

[UPDATE April 1]<br>My Bungie’s Destiny Unveiled post now has updated information that I have reconfirmed directly with the Activision press office. The updates regarding <i>Destiny</i> include new <i>confirmed</i> information about the game’s three new races, with fresh, detailed insights on the three character …

Gas Powered Games may be renamed Wargaming Seattle, working on a free-to-play MMO

After a canceled Kickstarter attempt and heavy layoffs, beleaguered developer Gas Powered Games was purchased by Wargaming.net last month. Talking about the change at GDC 2013, Gas Powered Games CEO Chris Taylor called it "magic."<p>"It's not a publisher acquiring a developer," Taylor said in an …

Game of the year 2013

The best games of 2013<p>As we inch ever closer to 2014, December's light release schedule provides a perfect opportunity to reflect on all the great …

SimCity pedestrians 'teleport' to keep the game fun

"We just didn't realize the ridiculous scope of the game we were trying to make."<p>"We just didn't realize the ridiculous scope of the game we were trying to make," said Dan Moskowitz, Senior Software Engineer at Maxis, creators of <i>SimCity</i>. "It became clear that our scope was so big we were standing …

2013 Game Developers Conference news recap

We've been busy at the 2013 Game Developers Conference this week, working hard to bring you daily coverage of the panels, talks, interviews and previews we've been attending in sunny, frigid San Francisco. Check out the video above for a rundown of the conference's biggest showstoppers and the …

343 was 'skeptical' about Chief-Cortana story in Halo 4

Several members of the 343 Industries development team were "skeptical" about Halo 4's Master Chief-Cortana storyline. During a Game Developers Conference panel today, creative director Josh Holmes said Halo 4's "human elements" were controversial within the team and the studio was unsure if it …

Tearaway's GPS and procedural generation features left behind in favor of a more focused game

As part of a production process panel titled "Glitter and Doom" at the Game Developers Conference today, Media Molecule studio director Siobhan Reddy revealed a pair of features cut from Vita game <i>Tearaway</i> early in development.<p>Specifically, Reddy said that the team at Media Molecule had too many …

BioWare details the bumpy first year of Star Wars: The Old Republic

SWOTOR's first year<p>BioWare's massively-multiplayer online role-playing game, <i>Star Wars: The Old Republic</i>, had a rough launch year because the studio underestimated how much content the game would need and how resource-intensive it would be, according to senior creative director James Ohlen.<p>Ohlen …

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