Games-Based Learning and Gamification on Flipboard
By tsasser | Integrating games-based learning and gamification into the classroom.
Brainventures is available today for the iOS.
Erica Warp has been waiting three years for Pixar’s latest movie “Inside Out” to come out. It’s …The Brain
In her pitch to convince potential IndieGogo backers to support her new racing game, Candice Hughes sketched out her now 17-year-old son’s dream: to …Game Based Learning
How entertainment-software designers are emerging as unlikely forces behind education reform in America
Paul Cross has a resume that many high-school students today would probably salivate over. When he was the lead designer at Criterion Games, he developed a series of high-speed racing games called …Game Based Learning
Alice KeelerGame-Based LearningGamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making …Game Based Learning
This post first appeared on Edudemic.
Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. …
There is a revolution happening in the world of video games. It is called Twitch. It’s a website where gamers can directly stream footage of their …Game Based Learning
Combination game-creation tool and vast library of pre-created content
Platforms Android, iPad, iPhone, iPod …
Removing The Gamification In Your Classroom
by Terry Heick
Leaving the classroom and becoming whatever it is that I am now has been a humbling …Education
Reading Time: 2 minutes (ish)
I always like to try and simplify concepts to help me explain them to people, hence I keep creating acronym based …Self-Esteem
Imagine a game like Capture the Flag or Risk, where two teams compete to claim locations and control territory, except the entire world is playing it …Alternate Reality
At first glance the idea of bringing digital games into the classroom might seem like a recipe for some kind of disaster involving a never-ending …Game Based Learning
Woot Math is aimed at middle school teachers looking for personalized math tools.
If you were to draft the ideal development scenario for a formal …Mathematics Education
Ask developers or investors if there is more money pouring into or being generated by learning games and the answer is a definitive yes. Ask how much …
Rahul Mahna stood peering up at the peak of Mt. Kilimanjaro and thinking about sixth grade.
Class Compete Uses a math-fueled race game to help kids …
• Gamers in the Classroom
• Mixed Messages
• Teacher Profiles
Amid a boom in investment and experimentation with …
Games are not just for fun anymore--and indeed "fun" is not a good enough description for the psychology of gameplay anyway. Designers are trying to …Interaction Design
Project Tomorrow has spent more than a decade tracking the growth and impact of digital technologies on schools and this year’s major survey contains …
The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of …
Video games, we have been led to believe, are about wasting time. It is a misunderstanding that players and game makers have railed against for 40 years. While movies and television are endlessly analysed and debated in the mainstream media, games are characterised as troubling, irresponsible or …
Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and entertainment. They are mainstream media, an everyday method of storytelling and representation. …Game Based Learning
The research branch of the Department of Education has greatly expanded its support for game developers.
Game firms looking to develop learning games …
By Paul Darvasi
At what point does an educator turn to games? K-12 educators have a good track record of using games to engage children, but when it …
April 16, 2015 - This is my presentation on issues and research regarding gamification in higher education for the e-Learning Consortium of Colorado (eLCC) conference.
"Gamification is the application of game elements to non game context to influence user behavior. Gamified learning is to …
Ever since I first read James Paul Gee’s book about What Video Games Have to Teach us About Learning and Literacy, I’ve been intrigued by the idea of …
PlayMaker SchoolHow can we make school a joyful experience without sacrificing rigor? What’s the best way to measure true learning? What’s the …Education