tsasser

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Poster for Games and Learning Alliance

Posters

10 Strategies To Make Learning Feel More Like A Game

<b>10 Strategies To Make Learning Feel More Like A Game</b><p>by <b>TeachThought Staff</b><p>We’ve talked about gamification quite a bit, which is different than …

The Gamer Motivation Model in Handy Reference Chart and Slides

A total of over 140,000 gamers worldwide have now completed the Gamer Motivation Profile. Statistical analysis of how motivations cluster together is …

The Art of Reaching 100% Student Engagement

Imagine taking a class from a 30% assignment completion rate to a 100% rate. That kind of increase in just about any category is something to admire, …

The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

<b>New to the Blog?</b><p>If you’d like to read about the implementation of the video game <i>Gone Home</i> in a high school English class, start here. Want to know …

Gaming the School System

How entertainment-software designers are emerging as unlikely forces behind education reform in America<p>Paul Cross has a resume that many high-school students today would probably salivate over. When he was the lead designer at Criterion Games, he developed a series of high-speed racing games called …

Course Player

Gamification: Engaging Students With Narrative

Providing a Playful Context<p>In addition to adding to the fun of the activity, having a story can provide context for student learning. When I used the …

5 Secrets to Making Your Class as Addictive as Games - From Douglas Kiang on Edudemic

This post first appeared on Edudemic.<p>Game designers have mastered certain tricks that make games so addictive that people can’t stop playing them. …

Gamification of the Classroom

Removing The Gamification In Your Classroom

<b>Removing The Gamification In Your Classroom</b><p>by <b>Terry Heick</b><p>Leaving the classroom and becoming whatever it is that I am now has been a humbling …

5 essential Ps of gamification - Gamified UK - #Gamification Expert

I always like to try and simplify concepts to help me explain them to people, hence I keep creating acronym based frameworks!! (RAMP, EEEE, GAME …

Self-esteem

Two Factions Are Battling for Control in an Alternate Reality Game

Imagine a game like Capture the Flag or Risk, where two teams compete to claim locations and control territory, except the entire world is playing it …

How gaming is becoming a classroom tool

At first glance the idea of bringing digital games into the classroom might seem like a recipe for some kind of disaster involving a never-ending …

Gameplay

Gamification And Self-Determination Theory

Games are not just for fun anymore--and indeed "fun" is not a good enough description for the psychology of gameplay anyway. Designers are trying to …

Gamification, Rewards Learning

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The seduction secrets of video game designers

Video games, we have been led to believe, are about wasting time. It is a misunderstanding that players and game makers have railed against for 40 years. While movies and television are endlessly analysed and debated in the mainstream media, games are characterised as troubling, irresponsible or …

How Video Games In The Classroom Will Make Students Smarter

Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and entertainment. They are mainstream media, an everyday method of storytelling and representation. …

"The Ethics of Gamification and Gamified Learning" by Sherry Jones (April 16, 2015)

April 16, 2015 - This is my presentation on issues and research regarding gamification in higher education for the e-Learning Consortium of Colorado (eLCC) conference.<p>Abstract:<p>"Gamification is the application of game elements to non game context to influence user behavior. Gamified learning is to …

15 Books to Enhance Your Knowledge & Skills with Games and Learning

Ever since I first read James Paul Gee’s book about <i>What Video Games Have to Teach us About Learning and Literacy</i>, I’ve been intrigued by the idea of …

How Playing a Game Can Help Personalize Learning

Technology in School<p>How Playing a Game Can Help Personalize Learning<p>sponsored content from School Improvement Network<p>By Cameron Pipkin     Apr 15, …

How Games Can Be Used To Teach College-Level Chinese Courses

Colleges are looking to engage their students too by applying game design and creating alternate realities for learning.<br>[[ This is a content summary …

Play

<b>“</b>Games are just simulators with an internal incentive structure (often dopamine based). That means they tap into the way humans, and all living …

14 Tools to Turn Game-Obsessed Kids into Genuine Game Designers

Kids

Institute of Play on Twitter: "Everything we’ve learned at @Q2L_NYC over 7 years leads to this: 7 principles of game-like learning #gbl #sxswedu http://t.co/AXJNcaUYt7"

The Best Online Magazine

If you read a lot of blogs or are even remotely tech savvy, it’s highly likely you’ve heard the term “lifestyle design.” Perhaps you’re...<p>Rated by …

EPA

Game-based learning on a shoestring

Game-based learning doesn’t have to break the bank. That was the key point of my presentation at The Learning Assembly in Melbourne last week.Sure, …

Gamification User Types and the 4 Keys 2 Fun - Gamified UK - #Gamification Expert

I am pretty excited about this one.<p>Gamification User Types<p>When I created my gamification User Types definitions, it was with a mind to help people …