Board Games and Design

By Brian Casey | All about the development and design of hobby board games

The Evolution of the Meeple

<i>Tune into Game the Game on G&S Live every Friday from 4:00 pm – 6:30 pm where Ivan Van Norman and Becca Scott break out some of the best board games</i> …

Board Games

Ludology Episode 156

Gil and Geoff are joined by the gang from the Flip The Table podcast to talk about Roll & Move games. What works (and doesn’t) with this …

The Design and Care of a Tile-Based City Builder

Tile-based city building games are among my favorites. That’s in large part due to the creativity that they introduce. I mean, I’m one of the …

Board Games

Solvability In Games

What does it mean to say that one game is “more solvable” than another? Is there a relationship between solvability (of any sort) and the point at …

Board Games

The Design of a Resource-Efficiency Game

A resource-efficiency game focuses on turning resources into victory points through a chain of actions. It’s a very common design style for euro …

Board Games

How to Make a Great Hidden Movement Game with Emerson Matsuuchi

Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.<p>There are very few hidden …

Science

Arcs in Strategy Games

It is common to hear players talk about “tactics” and “strategy” in games. In this case, the colloquial understanding of these terms happens to be …

Storytelling

Tips for Designing Heavier Games

Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new co-design with fellow …

Board Games

How to Design a Board Game

This blog is about crowdfunding and entrepreneurship. But it’s hosted on my company website, which is mostly about the “games” portion of “Stonemaier …

Board Games

4 Mental Exercises to Stretch Your Game Design Muscles

Creativity and Innovation are two of the biggest buzzwords in business. However, as much as they are touted as essentials, there are few resources to …

The Art of Commissioning Art

For <i>Polyversal</i>, I’ve been extremely busy on the artwork side of things. I’ve commissioned over 35 pieces of science fiction artwork (and more to come) …

The Importance of Story in Games with Jerry Hawthorne

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.<p>Jerry specializes in narrative driven games and has …

How to Get Your Game Published with Stephen Buonocore

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching …

What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier

Jamey Stegmaier,Kickstarter guru and designer of Scythe, and I discuss all the things he wishes someone would have told him before he got into game …

Physicality of Cards

Today I’d like to talk about the way in which people physically interact with cards, both naturally and unnaturally. This has an impact on graphic …

Determine

Theory: Dependency in Cooperative Games

Cooperative games exist on a sliding scale based on how players interact with each other. Some feature high levels of <i>dependency</i>: players rely heavily …

Board Games

Posted 1 year ago

Mechs vs Minions: A Different Kind of Programming

I have to admit, I’m not the biggest fan of programming games. Not that I don’t enjoy an occasional silly chaotic game of Robo Rally or Colt Express …

How to Design Tie-Breakers

There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (<b>Euphoria</b>, <b>Settlers of Catan</b>). …

Game Design

Schools of Design and Their Core Priorities

One of the regular topics on this blog has to do with the classification of games and the pursuit of a theory or framework that describes the …

The joys of learning a board-game

Introduction<p><i>”Experience is the quality that lets you recognize a mistake when you make it again…”</i><p>In this post I wrote about feedback loops in …

Board Games

A Primer for Modular Game Design

What is Modular Game Design?<p>You might have heard of this term before, or seen it floating around on Boardgamegeek’s descriptors. Fortunately, this is …

Board Games

The rise and rise of tabletop gaming

Gentler designs with an emphasis on teamwork are fuelling a boom in board game sales. Why, in the golden age of video games, are we choosing to play with counters round a table? Below, the best of the new wave<p>It’s a bright Thursday morning in Oxford, and the Thirsty Meeples cafe on Gloucester Green …

Board Games

Stealthy Math

If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles …

Mathematics

Guiding your players: Incentives in board-game design

Introduction<p>When designing a board-game, you want players to have a certain <i>experience</i>: The thrill of besting a dragon as a group of adventurers is …

Balancing Spending Options

A lot of games contain a resource that can be spent in multiple ways. For instance in Game of Thrones you might spend a power token to control an …

The Marketing Guide - Places to Market Your Board Game & Kickstarter Campaign

Places to Market Your Board Game & Kickstarter Here is huge list of forums and groups to promote your board game or discuss its progr...

Literary Game Design 1: Games as Stories

I’ve always wanted to talk about the relationship between games and literature, an idea that will probably make all but the geekiest of game design …