Twenty years ago, at the dawn of the Xbox era, Epic Games CEO Tim Sweeney convinced Bill Gates to spend a billion dollars on more memory chips for the Xbox. He faced a lot of pressure, but Tim didn’t down....
Predicting the Future of the Metaverse
Leaders from Epic Games, Roblox and others in the gaming industry discussed how close we are to an open metaverse at this year's GamesBeat Summit by VentureBeat. Catch up on everything said with these highlights, including why companies need to have "enlightened self-interests;" that it will be users, not companies that will create the metaverse; the role of storytelling; and the importance of ethics in the virtual space.

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Roblox CEO Dave Baszucki wants to inhabit the metaverse — an online place where we work and play and entertain ourselves. He has dreamed about it for a long time, and he has so many followers now that...
Former Magic Leap CEO Rony Abovitz has started a new company called Sun and Thunder to focus on AI characters and interactive storytelling. In an interview with GamesBeat, Abovitz said the company represents...
Cyberpunk 2077 introduced another take on virtual reality when it launched late last year. Braindancing (the downloading of data from an experience to view it through someone else) saw players experience...
The metaverse isn’t just an opportunity for a new kind of social world. It can give players a chance to create stories over multiple different media worlds. Jeff Gomez, CEO of Starlight Runner Media, with...
Richard Bartle hopes the metaverse will be a place where we can be our best selves, and where the operators of the virtual universe will help us achieve that. Bartle is one of the leading academics on...
Diversity and inclusion isn’t just about an initiative or program that serves a specific function for a specific underrepresented group of people in a given industry. D&I is meant to be a holistic model...
Culturalization is a gigantic part of game development. The best way to make sure your game will work in another country and culture is to adapt it to the people living there. Language, according to several...
Major events like the Electronic Entertainment Expo, Gamescom, and the Tokyo Game Show have played a significant role in creating excitement in the games industry, even when the pandemic forced organizers...
The game industry isn’t done breaking down barriers to make games more accessible. That’s the view of Jason Rubin, vice president of play at Facebook, as expressed in a fireside chat at the GamesBeat/Facebook:...
Last year was pretty bad for everyone, personally. But the game industry did well as people turned to games to distract themselves from reality and find socially distanced friends. The game industry’s...