Richard Rabil, Jr.

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Watch Dogs’ lead writer talks anti-heroes in the hackable city

If you want to see Kevin Shortt, lead story designer on Watch Dogs, geek out a little, bring up how Ubisoft completely shocked everyone when they revealed their open-world actioner to the world during last year’s Electronic Entertainment Expo.<p>“Wasn’t that fantastic?” says Shortt. “We couldn’t …

How Imagineers build engaging stories into Disney theme parks

Disney has found that it can improve the experience and engagement of its guests at its theme parks by building deeper stories and light adventures into the settings and rides. In doing so, it brought lessons from movies and video games into the real world of guest entertainment.<p>The Imagineers …

Papercraft storytelling app The Paper Fox free-to-play from iTunes App Store

<i>The Paper Fox</i>, a storytelling app from Bento Box Interactive, is available as a free download in the iTunes App Store, the company announced via press release.<p>In <i>The Paper Fox,</i> players solve puzzles, play mini games and interact with different creatures. The titular fox, whose "only desire is to nap …

Star Trek trailer details the game’s original story

Namco Bandai released a new trailer detailing <i>Star Trek</i>'s original storyline, which follows Kirk and Spock as they take on the Gorn and recover a lost device.<p>Brian Miller, Paramount Pictures senior vice president and host of the video, explained that the team "wanted to tell an original story." That …

YouTube

Spec Ops: The Line contextualizes violence through story

Courtesy of the GDC Vault, this free GDC 2013 video sees <i>Spec Ops: The Line</i> lead writer and narrative designer Walt Williams discussing a four-step …

Beyond: Two Souls influenced in part by the homeless, creative director says

<i>Heavy Rain</i> creator Quantic Dream's upcoming game, <i>Beyond: Two Souls</i>, was inspired in its narrative by creative director David Cage's experience with the homeless, according to a recent CVG interview.<p><i>Beyond</i>'s main character, Jodie, is followed by an invisible, spiritual being. Cage says that he took …

'BioShock Infinite' Review - Part Two: A Closer Look At Gameplay And Storytelling (PC)

<i>BioShock Infinite has received widespread critical praise, but does the game’s gameplay and storytelling hold up to scrutiny?</i><p><b>[Spoilers spoilers everywhere...]</b><p>There’s been an interesting backlash to the heaps of critical praise <i>BioShock Infinite</i> has received—including my own <i>very positive review</i>. I …

The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved

In February, after nearly 18 years of thinking and writing about interactive storytelling (as well as a good many other topics), I received a Ph.D. …

Roundtable: The Interactive Fiction Renaissance

<b>A reprint from the March 2013 issue of Gamasutra's sister publication Game Developer magazine, this article explores the world of cutting-edge</b> …

Developing Meaningful Player Character Arcs in Branching Narrative

<i>A little background: During my years at BioWare, I found that despite the enormous amount of talent housed in the writing department, there were</i> …

The Writer's Job: If Breaking Bad Became a Game...

<b>Experienced game writer Susan O'Connor (Tomb Raider, BioShock 1 & 2, Far Cry 2), explores what a writer brings to the creative process, by analyzing</b> …

How BioShock Infinite’s social commentary advances video game storytelling

This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.<p><b>Spoiler warning:</b> <i>Even though the main plot of BioShock Infinite is not the central focus of this article, minor spoilers are to be expected.</i><p>Storytelling in …

Assassin's Creed 4: Black Flag writer describes challenges of writing for a game versus a movie

<i>Assassin's Creed 4: Black Flag</i> is the latest entry in a franchise with an action-heavy, complex story, and lead writer Darby McDevitt described the unique challenges of writing for the game in an interview with GameSpot.<p>While the Assassin's Creed titles include many cinematic sequences, it's …

Opinion: Video Games Taught Me How to Write

When I finished college, I applied for jobs in publishing. I wanted to be a literary young man and be part of a recycled idea of a passionate, groundbreaking creative intelligentsia. I don't know that I would have admitted it to myself, but it's true.<p>But I didn't get that job in publishing. Maybe …