basil

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Using Water in Environment Production

Ehsan Ebrahimzadeh discussed the production of the amazing 3d environment, that combines futuristic backgrounds with lush vegetation and gorgeous …

Game Development
Game Development

houdini Archives

January 30, 2018<p>Motion Designer Dimitris Ladopoulos Uses Houdini for Subdividing Two Rembrandt Portraits Into New Work Dimitris Ladopoulos is an …

Getting In

So lots of people have responded to my encouragement to get into the industry, asking, how do I get in?<p>There are a million step by step “how to get …

Learning Substance: Professional Tips and Tricks

Hard surface artist James Ritossa did a detailed breakdown of a brass material, which 80.lv readers can download for free.<p>Introduction<p>Hey there! My …

Tutorials
Game Design

World Composition in Unreal Engine4 – Game Development ( alwynd )

Workflow Video<p>This will provide some detail the high level workflow I used to create a huge open world, with 8x8KM densely populated with vegetation, …

The basic truth about the motion design industry...

Greetings to all motion designers, graphic designers, etc.<p>I'm posting this to inform all designers regarding their careers and ways to possibly …

The basic truth about the motion design industry... (Part 2)

Verticality in Isometric Level Design

Very talented 3d artist Jakob Gavelli talked a bit about the way he’s prototyping mechanics and building procedural levels for indie game …

Shader Guide for UE4

Kurt Kupser was kind enough to share with 80.lv readers a very detailed instruction on how to set up great material snow shaders.<p>Hello, my name is …

Building Complex Animation in UE4

Veteran animator and 3d artist Mikhail Chvalun talked about his experience building high-quality animation short. He talked about some of the things …

Substance Designer: Free Moss Breakdown

Are you looking for something to boost your Substance Designer skills? 3D Generalist Rosen Kazlachev has shared a free breakdown of the moss he used …

Procedural Level Building in UE4 with Houdini

SideFX shared a session featuring Robert Magee talking about how you can create procedural assets in Houdini that can be used to build game levels in …

Who Are Level Designers?

Everybody knows what doctors, journalists or engineers do. You could just come up with a definition and it’d pretty straightforward. But who are …

SIGGRAPH: Believability in Procedural Modelling

Humans, are great pattern recognition machines, who face astonishing amount of complexity on a daily basis. We are so good at dealing with it, that …

Game Development

Houdini HIVE: Procedural Rock Formations for UE4

Another great session from Houdini HIVE. Saber Jlassi shows how to use Houdini VDB volumes and voronoi fracturing for the creation of all kinds of …

Game Development

A Visual Guide to De-Lighting Strategies

Ludovico Antonicelli shared a visual guide to de-lighting methods. One of the toughest challenges of photogrammetry is getting a clean color texture, …

How to Build A Mech for Games?

Tim Bergholz has recently launched the Epic Mech Tutorial. We’ve talked about the techniques he uses here and he shared some of the stuff he’s going …

A Guide to Volumetric Fog in UE4

Modifying Fog with Materials<p>As of 4.17, in order to use a material to write to the volumetric fog, a Particle System must be used. Any particles …

How to Approach Environment Art in Gamedev?

<b>3d artist</b> <b>Sebastian Schulz</b> <b>talked about some of the important environment production lessons he learned during his first years in the …

Game Development