The Next Art
Gaming (and other interactive experiences) as transformative media
- "The games don’t exactly give you much choice in any case as they are all linear titles, but even so, if these spaces were filled with lore, they would be a distraction from the companions you’re spen …
- "When you view the people you’re supposed to love as part of a transaction that benefits you, the place that you call home can start to warp and rot."
- "Super Mario World is a horrifically broken game that’s held together by duct tape and a prayer. But you wouldn’t know it just by looking at it, as Nintendo did a very good job at hiding the jank."