nivali

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Documenting the future, present and past in free-to-play game design

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

2-Player Pong Game with Arduino Uno

Classic Pong game using an Arduino Uno and a Nokia 5110 screen.<p>Classical Pong game implemented on an Arduino Uno using a PCD8544 LCD screen which is better known as the Nokia 5110 screen.<p>Player bars are controlled by a potentiometer for each player. If you want the bar to go left, just turn the …

Arduino

Building Memory Registers With Transistors

Instructables user Teslaling built 3 bits of RAM because he didn’t have enough transistors, resistors, and breadboards for 8! His proof-of-concept uses 8 NPN transistors and 8 resistors for each bit.<p>The basis of the circuit is the SR Flip Flop. This flip flop circuit uses 2 inputs, Set and Reset, …

Making videogames without killing yourself

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Riot Games aparece em lista das melhores empresas para se trabalhar - Meio Bit

Postado por Dori Prata, 5 anos atrás, em Games, Indústria<p>Querendo saber quais seriam as melhores empresas de tecnologia para se trabalhar, o site …

Intellectual Property and Hobby Game Development

Combined with the e-mail question below, this post is particularly relevant in light of a recent news posting making the rounds, Treehouse Targets …

Creating Games for Journalism — ProPublica

<i>This article was co-published with Source.</i><p>We as journalists can learn a lot from video games. They can help players explore unfamiliar worlds and …

Text Messaging

Why people play games - Happiness, Motivation Fun

<b>.........the magic comes when we link this 16 factors to the 42 things that people consider FUN....</b><p><b>Games and Fun</b><p><b>Games are FUN</b><b>!!!</b> Fun is joy! And fun …

How interactive technology is transforming storytelling

Let me begin by saying: reports of the death of the book are wildly exaggerated. Likewise traditional storytelling. Human beings have been telling …

The 35 Gamification Mechanics toolkit v1.0

<b>The 35 Gamification Mechanics toolkit</b><b></b><b><br>Important Update 15/10/13 -> The NEW 35 Gamification Mechanics Toolkit (v2.0) is here!</b> <br>The link for the <b>new 35</b> …

Talking to the player - How cultural currents shape game design

<i>"The essence of gameplay is procedural dialogue between the player and the game."</i><p>- Matthias Worch, the level designer for <i>Dead Space 2</i> and LucasArts's …

Game Design

Should you consider breaking into the Brazilian games industry?

When considering the territories to localize your games for, have you considered Brazil? A panel of notable figures who have experience in the …

State of the Video Game Industry

A presentation I put together from various sources on the State of the Video Game Industry. This is general global data. Enjoy!

[Infográfico] Os altos e baixos na história da Nintendo - Meio Bit

Postado por Joel Nascimento Jr., 5 anos atrás, em Análise, Nintendo<p>2013 não está sendo um ano dadivoso para a Nintendo. As modestas especificações …

Lessons kids have taught me

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Android vs iOS Game Myths

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …