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Parenting in the Digital Age

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  • https://www.polygon.com/2013/3/28/4159254/jane-mcgonigal-video-game-escapism

    Avatar - Kim Cofino
    Kim Cofino
  • Avatar - Kim Cofino
    Fortnite gamers are motivated, not addicted

    Fortnite gamers are motivated, not addicted

    The World Health Organisation officially classifies gaming addiction as a disorder. The recent classification sought to address the growing use of …

  • The algorithms behind social media are sorting us into groups of like-minded individuals. They create virtual bubbles that amplify our views and leave us insulated from divergent perspectives; they homogenise opinions while polarising our societies. Tomorrow’s citizens will need to think for themselves and join others, with empathy, in work and citizenship. They will need to develop a strong sense of right and wrong, a sensitivity to the claims that others make on us, and a grasp of the limits on individual and collective action. At work, at home and in the community, people will need a deep understanding of how others live, in different cultures and traditions, and how others think, whether as scientists or artists. Whatever tasks machines may be taking over from humans at work, the demands on our knowledge and skills to contribute meaningfully to social and civic life will keep rising.

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    Next-gen young citizens will create jobs, not seek them: OECD Director

    Next-gen young citizens will create jobs, not seek them: OECD Director

    The imperative of lifelong learning The next generation of young citizens will create jobs, not seek them, and collaborate to advance in an …

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