Game Development

By MM | MM created a magazine on Flipboard. “Game Development on Flipboard” is available with thousands of other magazines and all the news you care about. Download Flipboard for free and search for “MM”.

How to solve a maze using shaders - Shadron tutorial


Video: Avoiding 3 common pitfalls of AI development

At GDC 2016, Insomniac's Jan Mueller gives a great talk on the topic that used examples from Sunset Overdrive and other games to challenge 3 common …

Game Design

Shader Fundamentals - Image Based Lighting


Comment on Unity 2017.2 is now available by Cj

PLEASE PLEASE be a fix for this error, it says it on a issue tracker that its fixed in 2017.3 so I better hope to see it :D slowing my progress it …


Super Mario

Cyberpunk Scene Production with Unity & Blender

Environment artist Maarten Hof showed how he modeled and painted an incredibly detailed environment.IntroductionHey! My name is Maarten, I was born …


Hideo Kojima Talks Game Development

Hideo Kojima is a name every gamedev enthusiast knows today. He is a public figure, always ready to speak about Metal Gear, Death Stranding, films or …

Game Development

Video game developers confess their hidden tricks at last

First shots from an enemy in BioShock always miss<p>Jennifer Scheurle opened up a can of game-design whoopass on Thursday.<p>Scheurle, a designer with Opaque Space (whose current project is the virtual reality game <i>Earthlight</i>) tossed out an open question on Twitter that will make you question what really …

Game Design

Blog: A quick guide to making indie game trailers

Squeeky Wheel CEO and lead artist Ryan Sumo explains how to make a decent (but not necessarily the best) indie game trailer in a jiffy. ...

Game Design

In-Depth Look at the AI Behind Age of Rivals, A Strategy Card Game - by Vijay Myneni

An in-depth look at how the AI makes decisions in Age of Rivals, a strategy card game. Our AI is considered to be pretty strong, so this could be …

How I rediscovered my love for JavaScript after throwing 90% of it in the trash.

My Relationship with JavaScript<p>My journey with JavaScript started way back in 1997 with Netscape Navigator 3. Back then you couldn’t do much with it.</b> …


Guide to Making Metroidvania Styled Games - Part 1

Author: Kynan Pearson (Lead at 343 Industries/Retro Studios: Halo 4/5, Metroid Prime 2/3, Donkey Kong Country Returns.)<p>Want to make your own …

Game Cities: The Urbanism of Thimbleweed Park - by Konstantinos Dimopoulos

Thimbleweed Park: The Town. A look at a novel approach in open-world city design (and planning) for 2D adventure games.


Best Practices for Procedural Narrative Generation


Game Tech Deep Dive: Reworking the Unreal Engine for racing

<b>Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order</b> …

Game Design

How video games were made - part 1: Graphics


The AI Engine

By today’s standards, the Artificial Intelligence in Street Fighter 2 World Warrior isn’t very sophisticated. These days, when most people talk about …


Shader Fundamentals - Normal Mapping


A step-by-step guide to building a simple chess AI

Using these libraries will help us focus only on the most interesting task: creating the algorithm that finds the best move.<p>We’ll start by creating a …

Owlboy: The Evolving Art of a 10 Year Project


The music of Breath of the Wild | GMTK Extra

Breath of the Wild


Debug[[item.title]]Copy Visitor IDShow logging …


Tracer & Pose Design 101 - The Animation of Overwatch - Extra Frames


'Hyper Light Drifter': Secrets of Kickstarter, Design, Pizza

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, …


An Iterative Approach to Quest Design

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Deus Ex: Modular 'One Texture' Assembly Line Library Tutorial

Vincent Joyal, an environment artist who has worked on content for Deus Ex: Mankind Divided, shared some of his art and an amazing Modular “One …

Deus Ex

► Sean Murray GDC-Talk (2017) | Building Worlds with Noise Generation | No Man's Sky | [HQ]

No Man's Sky