Game Development

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Cyberpunk Scene Production with Unity & Blender

Environment artist Maarten Hof showed how he modeled and painted an incredibly detailed environment.IntroductionHey! My name is Maarten, I was born …


Hideo Kojima Talks Game Development

Hideo Kojima is a name every gamedev enthusiast knows today. He is a public figure, always ready to speak about Metal Gear, Death Stranding, films or …

Game Development

Video game developers confess their hidden tricks at last

First shots from an enemy in BioShock always miss<p>Jennifer Scheurle opened up a can of game-design whoopass on Thursday.<p>Scheurle, a designer with Opaque Space (whose current project is the virtual reality game <i>Earthlight</i>) tossed out an open question on Twitter that will make you question what really …

Game Development

Blog: A quick guide to making indie game trailers

Squeeky Wheel CEO and lead artist Ryan Sumo explains how to make a decent (but not necessarily the best) indie game trailer in a jiffy. ...

Game Design

Blog: A detailed look at the AI behind Age of Rivals

Our AI is considered to be pretty strong, so this could be useful to anyone approaching the challenge of building a competitive AI opponent for a …

Artificial Intelligence

How I rediscovered my love for JavaScript after throwing 90% of it in the trash.

Photo by Alexas_FotosMy Relationship with JavaScriptMy journey with JavaScript started way back in 1997 with Netscape Navigator 3. Back then you …


Guide to Making Metroidvania Styled Games - Part 1

Author: Kynan Pearson (Lead at 343 Industries/Retro Studios: Halo 4/5, Metroid Prime 2/3, Donkey Kong Country Returns.)<p>Want to make your own …

Game Cities: The Urbanism of Thimbleweed Park - by Konstantinos Dimopoulos

Thimbleweed Park: The Town. A look at a novel approach in open-world city design (and planning) for 2D adventure games.


Best Practices for Procedural Narrative Generation

Game Tech Deep Dive: Reworking the Unreal Engine for racing

<b>Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order</b> …

How video games were made - part 1: Graphics

The AI Engine

By today’s standards, the Artificial Intelligence in Street Fighter 2 World Warrior isn’t very sophisticated. These days, when most people talk about …

Shader Fundamentals - Normal Mapping

A step-by-step guide to building a simple chess AI

Using these libraries will help us focus only on the most interesting task: creating the algorithm that finds the best move.<p>We’ll start by creating a …

Data Science

Owlboy: The Evolving Art of a 10 Year Project

Bonus: The music of Breath of the Wild | Downloadable Comment

Extra Credits

1:07<p>Play next<br>• Play now<p>28,008 views<br>• 1 day ago<p>18:01<p>Play next<br>• Play now<p>The Bronze Age Collapse - Lies - Extra History - Duration: 18 minutes.<p>55,187 views<br>• 1 …

Tracer & Pose Design 101 - The Animation of Overwatch - Extra Frames

'Hyper Light Drifter': Secrets of Kickstarter, Design, Pizza

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, …

An Iterative Approach to Quest Design - by Nick Witsel

Creating quests with branching narratives for open world games is no simple task. By applying a simple iterative method, you can save yourself from …


Deus Ex: Modular 'One Texture' Assembly Line Library Tutorial

Vincent Joyal, an environment artist who has worked on content for Deus Ex: Mankind Divided, shared some of his art and an amazing Modular “One …

► Sean Murray GDC-Talk (2017) | Building Worlds with Noise Generation | No Man's Sky | [HQ]

Continuous World Generation in 'No Man's Sky'

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, …

TextMesh Pro by Unity Technologies

Add to Downloads<p>Requires Unity 5.3.4 or higher.<p><b>*** IMPORTANT NOTE ***</b><br>For compatibility reasons, users of the paid version of TextMesh Pro SHOULD NOT …

Unity Technologies offers sneak peek at next-generation game engine

Unity Technologies showed game developers an early peek at Unity 2017, the next-generation game engine coming in April.<p>Unity CEO John Riccitiello made the announcement at an event at the Game Developers Conference 2017 in San Francisco. The move was the latest salvo in the San Francisco company’s …

Game Development

7 Characteristics of a Successful Game Studio - by Michail Katkoff

Great games come from great studios and all great studios tend to have few common characteristics.

Game Design

Dwarf Fortress (Edward)