Game Development

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Guide to Making Metroidvania Styled Games - Part 1

Author: Kynan Pearson (Lead at 343 Industries/Retro Studios: Halo 4/5, Metroid Prime 2/3, Donkey Kong Country Returns.)<p>Want to make your own …

Game Design

Blog: Game cities - The urbanism of Thimbleweed Park

With a little help from Thimbleweed Park, I look at the novel approaches to open-world city design (and planning) for 2D adventure games. ...

Game Design

Human Pose Detection

Mining Body Language from Videos<p>From Gene Kelly’s Step-Dance to Bruce Lee’s Kung-Fu — iconic movement has made history. Communicating through Body …

Best Practices for Procedural Narrative Generation

Game Design Deep Dive: Milestone S.r.l. on reworking Unreal for racing

<b>Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order</b> …

How video games were made - part 1: Graphics

The AI Engine

By today’s standards, the Artificial Intelligence in Street Fighter 2 World Warrior isn’t very sophisticated. These days, when most people talk about …

Shader Fundamentals - Normal Mapping

A step-by-step guide to building a simple chess AI

Using these libraries will help us focus only on the most interesting task: creating the algorithm that finds the best move.<p>We’ll start by creating a …

Data Science

Owlboy: The Evolving Art of a 10 Year Project

Bonus: The music of Breath of the Wild | Downloadable Comment

Extra Credits

7:49<p>Play next<br>• Play now<p>The Articles of Confederation - II: Ratification - Extra History - Duration: 7 minutes, 49 seconds.<p>138,580 views<br>• 2 days ago<p>CC<p>10:32<p>…

Tracer & Pose Design 101 - The Animation of Overwatch - Extra Frames

'Hyper Light Drifter': Secrets of Kickstarter, Design, Pizza

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, …

An Iterative Approach to Quest Design - by Nick Witsel

Creating quests with branching narratives for open world games is no simple task. By applying a simple iterative method, you can save yourself from …

Game Design

Deus Ex: Modular 'One Texture' Assembly Line Library Tutorial

I’ve had the pleasure to spend a little time on the Deus Ex franchise. First and foremost I’d like to thank My Art Director Michel Lanoie for guiding …

► Sean Murray GDC-Talk (2017) | Building Worlds with Noise Generation | No Man's Sky | [HQ]

Continuous World Generation in 'No Man's Sky'

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, …

TextMesh Pro by Unity Technologies

<b>TextMesh Pro</b> is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text & Text Mesh.<p>Powerful and easy to use, TextMesh …

Unity Technologies offers sneak peek at next-generation game engine

Unity Technologies showed game developers an early peek at Unity 2017, the next-generation game engine coming in April.<p>Unity CEO John Riccitiello made the announcement at an event at the Game Developers Conference 2017 in San Francisco. The move was the latest salvo in the San Francisco company’s …

Game Development

7 Characteristics of a Successful Game Studio - by Michail Katkoff

Great games come from great studios and all great studios tend to have few common characteristics.

Game Design

Dwarf Fortress (Edward)

Shaders 101 - Intro to Shaders

Making a Procedural 2D World in Unity Part I - by Wilhem Bates

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With …

Game Design

How To Make Your #Games #Run Superfast By Using #Draw Call Reduction

Objective<p>The main objective of this blog post is to Learn Draw Call reduction and make your games run superfast<p>This blog post is part of our ongoing</b> …

6 examples of UI design that every game developer should study

One of the most under-appreciated but most important elements of modern game development, HUD and UI design determines how players interface with the …