A little less than two months ago there were 25 billion-dollar mobile Internet startups. In a sign of just how quickly the mobile ecosystem is exploding, there are now 32. Today in a report on VB Insight,
If you pay attention to online gaming, especially in the “free to play” space, where a game download is free, but extras of all sorts cost money, you’ll see stories about people spending ridiculous amounts
Parents tend to approach video games like junk food: games are fine in moderation but ultimately they are an evil temptation that’s more bad than good. But according to an article published in Pediatrics:
The UN claims that its Millennium Development Campaign has reduced poverty globally, but some measures show it is worse. The received wisdom comes to us from all directions: Poverty rates are declining
Women spend significantly more time and money on their favorite mobile games than men, according to new research. Mobile analytics firm Flurry studied behavior across a variety of games and platforms,
In response to concerns held by the European Commission, and a request from the EU regulatory body to offer changes around how apps that offer in-app purchases are sold, Google will cease calling apps
Looks like Google and Apple are finally responding to pressure around changing the way they deal with games that offer in-app purchases — thanks to some nudging from the European Commission, of course.
San Francisco-based start-up Skillz is broadening the definition of eSports by allowing mobile game developers to implement tournaments into any of their games, regardless of whether the games are single-player,
Smartphone watchers are happy to describe the current third-party developer ecosystem as ‘an app world’, but new research suggests that it is ‘a gaming world’ instead, and you’re going to need large pockets
At least one developer is finding that it can make more money by serving both in-app purchases and reward-based advertising to its players. Moble advertising network Tapjoy and Fresh Deck Poker developer
SAN FRANCISCO — Chris DeWolfe has become an authority on mobile and social gaming. He became a social media pioneer when he founded MySpace. He sold that company to News Corp. in 2005, and in 2010, he
Japan’s game market is growing, but it has little to do with Nintendo, Sony, or Microsoft. Smartphone games generated $5.4 billion in spending in Japan in 2013, according to market-intelligence firm CyberZ.
Gaming on smartphones and tablets is a huge business that is only going to get bigger. Juniper Research, a technology-consulting company, released a report today that claims that mobile games will generate
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Casual games like Candy Crush Saga and Angry Birds may look simple, but underneath those bright colours, calming sounds and flashing messages, there's a lot of deep thinking going on. In the era of omnipresent
If you'd come to the Mobile Gaming USA 2014 conference to look at games, you'd have left mightily disappointed. This San Francisco confab was a bone dry business conference, heavy on analytics and light
Mobile gaming is growing so fast that it’s expanding the traditional video game industry far beyond its old borders. Tim Merel, the managing director of game investment bank Digi-Capital, issued a report
You can’t monetize in China, right? Wrong, apparently. According to a report that research firm Superdata released yesterday, Chinese gamers are on track to spend $3 billion this year on mobile games.
Having Apple feature you on the App Store can make or break a mobile game, as it helps you stand out among a million competitors. But this is easier said than done. Michael Ehrenberg, a former Apple App
It feels like mobile gaming is changing so fast that we could use quarterly or maybe daily updates on the state of the industry. That’s why it was good to hang out at the Mobile Gaming USA event in San