Lucera Proj

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Unity 5 Screen Space Reflection

An open source screen space reflection for Unity 5 made by https://twitter.com/Xerxes1138<p>Features<p>Previous frame reprojection giving one free bounce …

Postprocessing and image effects in Unity - Shader Tutorial

Part 1, Part 2, Part 3, <b>Part 4</b>, <b>Part 5</b>, [download the Unity3D package]<p>If you are using Unity3D you may be familiar with image effects. They are scripts …

Vertex and fragment shaders in Unity3D - Shader tutorial

Part 1, Part 2, Part 3, <b>Part 4</b>, Part 5, [download the Unity3D package]<p>The previous three posts of this tutorial have introduced surface shaders and …

Physically Based Rendering: PBR in Unity - Shader tutorial

Part 1, Part 2, <b>Part 3</b>, Part 4, Part 5, [download the Unity3D package]<p>Why is it colder at the poles and hotter on the equator? This question, which …

Game Development

Surface shaders in Unity - Shader tutorial

Part 1, <b>Part 2</b>, Part 3, Part 4, Part 5<p>This is the second part of a series of posts on Unity3D shaders, and it will focus on surface shaders. As …

Game Development

Murl Engine* Cross-Platform Development Tool with Android* x86 Support

<b>By Wolfgang Moser, Spraylight GmbH</b><p>The Cross-Platform Challenge<p>The late 1980s marked the end of the home computer era and the beginning of the unique …

Intel Corporation

Developing Native-Activity (Android) applications

Overview<p>Visual Studio 2015 preview (download here) introduces the ability for developers to create Android Native Activity application as a part of …

Maxwell GM204 OpenGL extensions

p A few weeks ago, NVIDIA introduced the second-generation a href=http://devblogs.nvidia.com/parallelforall/maxwell-most-advanced-cuda-gpu-ever-made/ …

Native Android Application Development with C++ and Visual Studio 2015

Visual Studio 2015 ships the new C++ cross platform support which currently provides native C++ library compilation for Android and Windows …

An investigation of fast real-time GPU-based image blur algorithms

Introduction<p>In this blog post I'm going to start exploring the topic of blur filters. My original intention was to…<p>Provide an overview and …