Kivanc Gumus

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Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay

15 Things to Know About I Am Setsuna, Out July 19 on PS4

I am Setsuna is known as “Ikenie To Yuki No Setsuna” in Japan. In Japanese Ikenie means sacrifice, Yuki means snow and Setsuna means sorrow. The team …

Apps That Will Make You A Better Designer Even If You Are Not One

Without a doubt, mobile phones dominate the world. In 2014, nearly 60 percent of the population worldwide already owned a mobile phone. This phenomenon changed the way people work, live and design.<p>Mobile apps became so powerful and efficient that in most cases it’s better to work on your mobile …

Apps

Player Tracking & Analytics - 100% Free

One global player view<br>to rule them all<p>Launching your game in Asia is challenging enough without analytics getting in the way. That’s why our servers …

Cognitive Flow: The Psychology of Great Game Design

Creating an isometric world with Phaser.js, using the isometric plugin

Introduction<p>Have you ever wondered how to create an isometric world for your game? Is it difficult? What needs to be done in order to have a world …

Game Development

Game Design 101: Using Randomness Effectively

One would not be mistaken if they are to say that the trend of procedurally generated content is more prevalent than it has ever been. Incredibly …

Color in games: An in-depth look at one of game design's most useful tools

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Google Analytics

• Existing user? Sign In<br>• Sign Up<p>Notifications<p>All Categories<br>• Audio<br>• Business<br>• Game Design<br>• Industry<br>• Programming<br>• Visual Arts<p>Calendar<p>GameDev …

Game Design Deep Dive: Action Henk's jump physics

<i>Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video game, in</i> …

Announcements

Coordinates in Hexagon-Based Tile Maps

10 Game Development Tools You May Not Know About

Game Development<p>There are so many Game Development tools out there and they are here to help us make games faster and be more efficient. However with …

Game Development

Unity with MVC: How to Level Up Your Game Development

In this article I’ll relate my experience with the popular Unity game development platform and the Model-View-Controller (MVC) pattern for game …

Software Development

Can Video Game Mechanics Be “Trashy”?

I read an interview with John Carmack, the creator of <i>Doom</i>, some time ago in which he was asked what was the most important element of the success of</i> …

Game Mechanics, Incentives & Recognition | Research | The Incentive Research Foundation

To listen to a webinar on the paper, click here.<p>It’s not just the 16-year olds playing games today -- “game mechanics” are being applied in learning …

How Important Is User Experience? 9 Things You Need To Know About UX

UX is based on 200 years of scientific knowledge, 30 years of industry best practices and specifically applied research. – @mashable<p>User experience …

Numbers Getting Bigger: What Are Incremental Games, and Why Are They Fun?

Incremental games are fascinating and perplexing. Marked by minimal player agency and periods of inactivity, they seem to defy conventional logic …

The Designer's Notebook: Machinations, A New Way to Design Game Mechanics

Game mechanics are harder to talk about than any other aspect of game design. The terms we use are largely abstractions -- things like <i>negative</i> …

The Fundamental Pillars of a Combat System

Designing a combat system is a recurrent exercise many designers will have to do in their career. When I had to do this for the first time many years …

Vanishing Point Postmortem

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Designing an immersive user interface for Hearthstone

User interface design is often neglected until the final stages of game development, but giving the issue even a modicum of consideration at the …

Game Design

How To Use Psychology To Design The Perfect Game

Have you ever sat down to casually get a few minutes of gaming in only to find yourself a couple of hours later realizing you are standing up, …

How to design levels for a platformer

In a previous article, I gave you <i>11 Tips for making a fun platformer</i>. That article had general tips that covered a wide range of game design tasks. …

A free tool for Unity game development (player login, leaderboard, analytics...)

I have developed a tool that performs a game’s assessment (scores, badges, feedback) and stores the data for learning analytics (fancy visualisation …

PLYND

Arms Race<p>Arms Race was the first game that we built on top of our platform to refine and showcase our technology. It was an adaptation of the famous …

Don’t Leave Money on the Table: Ad Monetization Can’t Be An Afterthought in Game Production

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Development

A revised design document template: Simple, sensibly formatted, and well-prioritized.

Some backstory:<p>A year or two ago, I posted a design document template that people seemed to find useful. Even now, every time I open up the document …

The Mechanics of “Halfway”

Goal<p>The purpose of this blog is to document game systems and insights into the balancing of games as I encounter them in games. I hope that writing …

Ammunition