Kivanc Gumus

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Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay

Gameplay

PlayStation.Blog

To give you a boost on the battlefield, the team at Treyarch put together the following five tips that could help keep you alive as you face off …

Cognitive Flow: The Psychology of Great Game Design

Creating an isometric world with Phaser.js, using the isometric plugin

Introduction<p>Have you ever wondered how to create an isometric world for your game? Is it difficult? What needs to be done in order to have a world …

Game Design 101: Using Randomness Effectively

One would not be mistaken if they are to say that the trend of procedurally generated content is more prevalent than it has ever been. Incredibly …

Color in games: An in-depth look at one of game design's most useful tools

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Development

Google Analytics

• Existing user? Sign In<br>• Sign Up<p>All Categories<br>• Audio<br>• Business<br>• Game Design<br>• Industry<br>• Programming<br>• Visual Arts<p>GameDev Unboxed<p>All Events<br>• Game Developers …

Game Design Deep Dive: Action Henk's jump physics

<i>Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video game, in</i> …

Announcements

Coordinates in Hexagon-Based Tile Maps

10 Game Development Tools You May Not Know About

Game Development<p>There are so many Game Development tools out there and they are here to help us make games faster and be more efficient. However with …

Unity with MVC: How to Level Up Your Game Development

In this article I’ll relate my experience with the popular Unity game development platform and the Model-View-Controller (MVC) pattern for game …

Can Video Game Mechanics Be “Trashy”?

I read an interview with John Carmack, the creator of <i>Doom</i>, some time ago in which he was asked what was the most important element of the success of</i> …

Jokes

Game Mechanics, Incentives & Recognition | Research | The Incentive Research Foundation

To listen to a webinar on the paper, click here.<p>It’s not just the 16-year olds playing games today -- “game mechanics” are being applied in learning …

Employment

How Important Is User Experience? 9 Things You Need To Know About UX

UX is based on 200 years of scientific knowledge, 30 years of industry best practices and specifically applied research. – @mashable<p>User experience …

UX Design

Numbers Getting Bigger: What Are Incremental Games, and Why Are They Fun?

Incremental games are fascinating and perplexing. Marked by minimal player agency and periods of inactivity, they seem to defy conventional logic …

The Designer's Notebook: Machinations, A New Way to Design Game Mechanics

Game mechanics are harder to talk about than any other aspect of game design. The terms we use are largely abstractions -- things like <i>negative</i> …

The Fundamental Pillars of a Combat System

Designing a combat system is a recurrent exercise many designers will have to do in their career. When I had to do this for the first time many years …

Vanishing Point Postmortem

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Designing an immersive user interface for Hearthstone

User interface design is often neglected until the final stages of game development, but giving the issue even a modicum of consideration at the …

How To Use Psychology To Design The Perfect Game

Have you ever sat down to casually get a few minutes of gaming in only to find yourself a couple of hours later realizing you are standing up, …

Game Design

How to design levels for a platformer

In a previous article, I gave you <i>11 Tips for making a fun platformer</i>. That article had general tips that covered a wide range of game design tasks. …

A free tool for Unity game development (player login, leaderboard, analytics...)

I have developed a tool that performs a game’s assessment (scores, badges, feedback) and stores the data for learning analytics (fancy visualisation …

PLYND

Arms Race<p>Arms Race was the first game that we built on top of our platform to refine and showcase our technology. It was an adaptation of the famous …

Top 10

Don�t Leave Money on the Table: Ad Monetization Can�t Be An Afterthought in Game Production

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

A revised design document template: Simple, sensibly formatted, and well-prioritized. : gamedev

Posting Guidelines v3.4<p>/r/gamedev is a game development community for developer-oriented content. We hope to promote discussion and a sense of …

Game Development

The Mechanics of “Halfway”

Goal<p>The purpose of this blog is to document game systems and insights into the balancing of games as I encounter them in games. I hope that writing …