Since the 1950s, virtual reality (VR) has been hovering on the periphery of technology without achieving accepted mainstream application or commercial adoption. Since 2012, VR startups have raised more
Penrose Studios' third film proves that social VR doesn't have to be a gimmick. Making movies in virtual reality is easy. Making good animated movies in virtual reality is hard. There's no "mise en scène"
If you look at the evolution of capturing the world around us, we keep getting closer and closer to what the world actually looks like. We started replicating nature using painting and sculpting, caves
Soon, nearly everyone will have a VR device, or use one regularly. The well of content is rising, and the cost is dropping; only the execution of the various applications is limiting exponential growth.
A new campaign uses virtual reality documentaries to raise awareness and trigger empathy. I'm standing on the rooftop of an abandoned building in Monrovia, Liberia. My gaze drifts from the setting sun
Rather than doubling down on mobile, Microsoft has decided to look into the future — and the result is HoloLens. The headset, which has been at least three years in the making and is rumoured to be released
If you've ever spent time in the company of young children watching colorful and cartoony TV shows geared to their innocence -- say something on Sprout or Nick Jr. -- then you'll know what it is to live