Ignatz_mouse

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Heavy Shit: Your Inventory System Sucks

Yes, <i>you</i>. Even if you’ve never made a game before, you totally thought about it that one time. And it would have had an inventory system. And that …

Inventory System Tutorial

From HEWIKI<p>Jump to: navigation, search<p>This page gives an overview of the factors needed to design a player inventory system with …

Designing an RPG Inventory System That Fits: Preliminary Steps

Our hero is preparing to take on a vicious two-headed Ogre, whose sole purpose in life is to smash the capital city into utter oblivion. With …

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games

2006 Revised Introduction<p><i>[Note: This unprecedentedly detailed survey of the platform game genre was originally created in 2003 by journalist and game</i> …

How to design levels for a platformer

In a previous article, I gave you <i>11 Tips for making a fun platformer</i>. That article had general tips that covered a wide range of game design tasks. …

13 More Tips for Making a Fun Platformer

This article is a follow-up of a previous article I wrote, 11 Tips for making a fun platformer. Once again, this article focuses on platformers, but …

Oryx 16-Bit Fantasy Sprite Set

Welcome, <b>Guest</b>. Please login or register.<br>Did you miss your activation email? Login with username, password and session length<p>Pages: [<b>1</b>]<p>Author<p>Topic: …

Meta balls shader

I am trying to get this working with Codea: <br>https://github.com/vincent23/love2d-experiments/blob/master/metaball/main.lua<p>I have recorded a video but …

What’s the maximal frame rate humans can perceive?

Gamers care a lot about framerate. You will find endless threads on the internet where people argue that 60 (or even 120!) frames per second is …

Help request: class, inheritance and elegance

Hello everyone!<br>I have come to write the following code quite often (it is just an example), but i am not happy of it:<p>Let me explain: i have many …

poly simplify

I wonder whats the best solution so simplify a set of verts by an angle. Say, I have a table with 90 verts and want only each vert, which is in range …

Category:Physics

Quick Tip: Collision Detection Between a Circle and a Line

In my previous Quick Tip, we looked at the idea of collision detection in general, and specifically at detecting collisions between a pair of …

myPhysicsLab Rigid Body Collisions

Suppose a vertex on body A is colliding into an edge of body B at the point P. Define the following variables<p><i>m</i>a, <i>m</i>b = mass of bodies A, B<br>• rap = …

Collision detection for dummies

Hello and welcome back to my blog!<p>This article is a kind of companion article to Physics engines for dummies and talks about the act of actually …

Anatomy of a collision - Box2D tutorials

Box2D C++ tutorials - Anatomy of a collision<p>Last edited: May 07 2014<p>Chinese version -> 中文<br>Russian version -> русская версия<p>What's in a collision?<p>In …

Realistic cartoon fire!

So after finding out how to make a glow pen, the method I used has also helped to make a few other things as it gives a really nice look, and with a …

How to efficiently erase pixels from an image

Hi, when I'm removing pixels from and image (setting them to 0,0,0,0 rather) I get about 10 FPS.. Bearing in mind this has a for loop of around 50 …

NV (Night Vision)

<b>One thing to note: This does NOT just whiten the image! It retains hue and saturation, it just automagically makes it look bright as day!</b><p>I was …

Jumper : Lightweight, fast and easy to use pathfinding library

More efficient filling idea..

So I was still wondering if there's a better way around this annoying lack of efficient flood fill algorithms for the iPad i decided to make my own …

Gaussian blur

I was trying to create an effect similar to the iOS 7 translucency when you have notification center or control center over a screen and I thought …

Spray paint can

Hey guys, I started on fragment shaders today and I've come up with an efficient solution to something was trying to achieve using image:set(), its a …

Glow Pen!

After looking for a solution to glowing lines I thought about it for a while and came up with this, I think its suitable but could be improved on the …

Pendulum