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Debunking The Myth Of Apple’s “Golden Ratio”

We’ve all heard that Apple’s logo and products adhere to the Golden Ratio. It’s a lie.<p>The Golden Ratio: just typing the words can make the clouds part. The most mathematical way of describing the ratio would be 1.6180 (read more here). The least mathematical way of describing the ratio might be a …

Particles

Mark of the Ninja devs explain 'the theory of failing quickly' at GDC

At a GDC panel today, Klei Entertainment founder Jamie Cheng discussed how the developers of <i>Mark of the Ninja</i> use their "theory of failing quickly" to create games, a sustainable studio and keep developers sane.<p>Jamie Cheng, founded Klei Entertainment in 2005, with a goal in mind.<p>"I wanted Klei to …

Paid apps aren't dead in the era of free-to-play, Capy co-founder says at GDC

Reports of the death of paid apps have been greatly exaggerated, co-founder and president of Capybara Games Nathan Vella said in a talk at GDC 2013.<p>The <i>Superbrothers: Sword & Sworcery EP</i> developer acknowledges that 2013 will likely be crowned "the era of free-to-play." As proof, he offered charts …

Dishonored co-creative directors advocate attracting players, not dictating their actions in GDC panel

In a GDC 2013 panel today, <i>Dishonored</i>'s co-creative directors Raphael Colantonio and Harvey Smith described how allowing players to improvise within a video game world creates a richer experience by attracting them to the goal.<p>They worked to accomplish this in <i>Dishonored</i> by producing non-linear …

GDC 2013 award winners announced, Journey takes the cake

The 2013 Game Developers Conference has been going on all week long, and the Game Developers Choice Awards ceremony was held last night. Out of the …

GDC 2013: Design and Print Your Own 3D Characters With Autodesk's 123D Creatures

Autodesk is a well-known software company that makes the programs that game designers and developers use to create the games you play and love, from …

Activision Blizzard researchers talk next-gen characters and believable performances at GDC

Yesterday at GDC, Activision Blizzard director of graphics research and development Javier van der Pahlen and researcher Jorge Jimenez presented the research they and their colleagues Etienne Danvoye, Bernardo Antoniazzi, Zybnek Kysela, and Mike Eheler have been performing for next-generation …

DmC: Devil May Cry's art director explores the series' 'visual rebirth' at GDC

At a GDC panel, <i>DmC: Devil May Cry</i>'s visual art director, Alessandro "Talexi" Taini, chronicled the process of creating the art that underlies Ninja Theory's recent reboot.<p>Taini said he was responsible for creating the "syle of game we're making," which encompassed everything from concept sketches …