When Flipboard invited magazine readers to create their own magazines, I jumped on the bandwagon and immediately began compiling my own. Most of my magazines are targeted for the education field. I believe
Gaming, Entrepreneurship and Pioneering: A Young Woman's Nontraditional Path From Gamer to Game Designer
Paulina is an inspiration for students, regardless of gender, who aren't afraid to follow their passion early. While many education initiatives in the U.S. call for more college graduates, there are non-traditional
A slew of policies and technologies promising to dramatically revolutionize teaching and education over the past decade has not only failed to produce desired results, it has also led to a decline in morale,
Roman Kostochka is the founder and CEO at Coursmos, a micro-learning platform. In 2012, Mashable had published an article called “Technology Creating a Generation of Distracted Students” which reported
Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and entertainment.
Every year, thousands of fresh-faced teachers are handed the keys to a new classroom, given a pat on the back and told, "Good luck!" Over the next five years, though, nearly half of those teachers will