drewclose

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How to survive in indie game dev for 10+ years without shipping a hit

"You're not special, nor is your game, and you'll never ship a hit."<p>With those words -- "the uncomfortable reality for most of us" -- longtime indie …

Should You Quit Your Job To Go Make Video Games?

Your boss just pulled you into another surprise meeting. You’ve got a case of the Mondays. And your raise got rejected. Why not leave it all behind …

Solo Indie Game Development – Not for Faint of Heart

Matt Trobbiani wasn’t allowed to get his own coffee.<p>The project was too important, his employers said, and the deadline was looming. After …

Five years of Sword & Sworcery: the history of a weird and beautiful game

How <i>Sworcery</i> came to be involved a lot of happenstance. Sometime around 2003, Guthrie received a postcard in the mail. It had some pixel art on it and a short note from Adams, saying that he was a big fan of Guthrie’s music. As a response, the musician mailed back a burned CD featuring some …

Hitman Go devs on the craftsmanship that goes into making 'nice mobile games'

Square Enix Montreal brings Hitman into its lobby<p>Square Enix Montreal was founded in 2012 to develop the next entry in the Hitman franchise. The game that the company eventually released was a very different kind of Hitman title: a turn-based puzzle game called <i>Hitman Go</i>, which debuted on Android …

Level design in mobile games – how developers make their games fun

Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes into the best games and to take for granted subtleties like camera movement and gameplay …

Game Design

The story of a pretty decent game failing.

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Having an app isn’t enough: The next phase of mobile now that everybody has a smartphone

Less than 10 years later, mobile is now everywhere, and investors are questioning whether mobile is dead , saturated , or just the beginning of a new arms race between operating systems as every device and every company is considered "mobile."<p>So, what does mobile mean in 2015 when (almost) everyone …

Unity Connect

9 of the most beautiful mobile games

Think for a minute about how far we’ve come in games design from the days of Asteroids and Space Invaders. Now, there are some stunningly beautiful …

How to be a Resourceful Indie Game Developer

The thought of making a video game can be daunting. There’s code to write, 3D assets to model and texture, sound design, music, gameplay, voice …

Game Development

Gaming on the Go: Tips for Designing Mobile Games

The standard platforms for game design are either PCs or home consoles, both of which normally exist within private, stable, and controlled …

Announcement Trailer

Several people have asked us about our creative process. I decided to write a blog post on how we generate game content. While the example in this …

The Making of Alto's Adventure

Posted on 3rd April 2015 | Catagories: Game Development, Unity 59 comments<p>A few weeks ago, I reached the end of a long and exciting journey. Alto’s …