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CODAmagazine: Interactive Art II

Participation, dynamic and community driven : design + art projects engaging viewers to create unique, playful, and personal experiences with the art.

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Most recent stories in CODAmagazine: Interactive Art II

  • “My goal was to engage the park users with something that wasn't typical within this setting. Placed close to the playground, Your Turn offers the user an artistic alternated for play. I created this piece from 11 stainless steel rods that each hold 5 cylinders on bearings. Each cylinders is painted three different colors allowing one to create an infinite variety of designs, or "paintings".” https://www.codaworx.com/project/your-turn-city-of-englewood

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  • “Mirage submitted by Go2 Productions

    MIRAGE was an incredible 360º immersive audio-visual experience that was launched on 28th June, 2016 in British Columbia's largest mall. The projected content took attendees on a journey of colourful 3D illusions and expansive transformations. The mirrored floor and ceiling created an all-encompassing infinity effect that greatly amplified the visual experience.

    The creative challenge was to design an experience that appealed to all ages ranging from the very young to the old. To overcome this, we designed the experience around colour, geometry and depth perception. The experience starts out simple, showing a grid of white dots on a black background on just one wall, that calmly shrinks and grows with the audio track. The dots then compress into flat lines and expand outwards to fill the entire room with stripes. As the stripes meet opposite, the walls appear to push outwards, giving the illusion the room expanding outwards. With this new perceived space, we began playing with distance, geometric transformations, rotations, lighting and texture effects giving the sensation of being in a much larger room.

    codaworx.com/project/mirage-ivanhoe-cambridge”

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    Mirage submitted by Go2 Productions

    Mirage submitted by Go2 Productions

    Mirage submitted by Go2 Productions MIRAGE was an incredible 360º immersive audio-visual experience that was launched on 28th June, 2016 in British Columbia's largest mall. The projected content took attendees on a journey of colourful 3D illusions and expansive transformations. The mirrored floor and ceiling created an all-encompassing infinity effect that greatly amplified the visual experience. The creative challenge was to design an experience that appealed to all ages ranging from the very young to the old. To overcome this, we designed the experience around colour, geometry and depth perception. The experience starts out simple, showing a grid of white dots on a black background on just one wall, that calmly shrinks and grows with the audio track. The dots then compress into flat lines and expand outwards to fill the entire room with stripes. As the stripes meet opposite, the walls appear to push outwards, giving the illusion the room expanding outwards. With this new perceived space, we began playing with distance, geometric transformations, rotations, lighting and texture effects giving the sensation of being in a much larger room. https://www.codaworx.com/project/mirage-ivanhoe-cambridge

  • “Arch|Nexus SAC transforms a former warehouse and downtown street corner into a neighborhood friendly, state-of-the-art ILFI Living Building Challenge Pursuant Building. Converting its 200 square foot streetscape into a functional, friendly, multi-use space for parking bikes and taking breaks invites community interaction. While the building references the river and reed landscape of the original site, the hand-hammered, stainless steel sculpture reflects the memory of motion from the historic corridor of covered wagons and trains to modern transportation. Interlocking rings support eight bikes. Cantilevered natural-edge wood benches offer ample seating. Kiln-formed glass moon phases fluidly highlight the playful name, "Luna Cycles."”

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  • “VISIBLE developed an algorithm that uses 15 thermal cameras to track people on the square. This was a very large challenge that needed to be done right at the outset of the project. This positional data is then used to generate real-time light patterns above the canopies, which were designed and created by VISIBLE and Anticlockwise Arts. The patterns are never the same, which means the square looks different and 'new' every time you are there.”

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    CODAworx is Undergoing Maintenance

  • “Books Maze based on the shape of Jorge Luis Borges’s original fingerprint, the Design of aMAZEme was created by Marcos Saboya and Gualter Pupo and after the design was established it was executed with the help of over 200 volunteers gathered together at the 2012 London Olympics to assemble the maze at the Southbank. The end result was 250,000 thousand books piled high to give the audience the experience of being immersed in literature (Readings, Projections…) – establishing the belief that words are the building blocks of our lives.”

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  • ““Rainbow City” was exhibited in NYC in celebration of the opening of section two of the High Line Park that runs through the Chelsea gallery district. This interactive installation is a major public art installation by FriendsWithYou and was on display for an entire month. It was first exhibited in Toronto, Canada then during Art Basel Miami, FL. It obtained newsworthy attention from The New York Times, W Magazine, The Village Voice, PAPER Magazine, and so many more! The New York City’s Major Michael R. Bloomberg initially opening this installation, and average of over 1,000 visitors per day were calculated.”

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    CODAworx is Undergoing Maintenance

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