Beyond VR cover image
Avatar - Clay Lowe
Clay Lowe

Beyond VR

What's happening at the intersection of VR, social tech, learning tech, business, gaming, community, society, and the Metaverse.

13 Viewers154 Page flips46 Followers15 Stories

Most recent stories in Beyond VR

  • Avatar - Clay Lowe
    I just tested this VR meditation app on Meta Quest 2 — and it blew my mind

    I just tested this VR meditation app on Meta Quest 2 — and it blew my mind

    Whether you crave a 5-minute meditation or fancy chilling out in the metaverse for a while, the Tripp VR meditation app has revolutionized meditation …

  • https://www.lifewire.com/apple-can-rescue-virtual-reality-experts-say-heres-why-it-matters-7094376

    Avatar - Clay Lowe
    Clay Lowe
  • Building a business case for VR? Here are some useful stats and tips.

    Avatar - Clay Lowe
    Virtual Reality Statistics to Know in 2023 - XR Today

    Virtual Reality Statistics to Know in 2023 - XR Today

    Current immersive hardware clients have increased access to more engaging virtual reality (VR) experiences, with a growing number of market …

  • There are some pretty interesting findings in this psychological study of the metaverse.

    It turns out that the decisions you make about your choice of avatar have a psychological impact on you and how you interact with groups inside the metaverse. The significance of this is related to how teams and students collaborate in the metaverse.

    For instance, having an avatar that resembles you and is similar in dress code to your colleagues, increases engagement and a feeling of being in sync with others. While a generic avatar led to greater enjoyment.

    The environment you choose inside the metaverse also impacts the group. The larger the space, whether it's an indoor space or an outdoor space, leads to a rise in group cohesion, pleasure, and enjoyment.

    A key takeaway from the study is that self-avatars are the preferred option for more productive and collaborative interactions, and that you should choose large, outdoor environments over confined and cramped meeting rooms.

    “At the very core of collaboration is people attending and reacting to one another in a productive manner… and our data show that all these great downstream things happen when you make your virtual rooms huge compared to a traditional office space."

    Avatar - Clay Lowe
    New Study Shows How Metaverse Design Shapes Social Interactions

    New Study Shows How Metaverse Design Shapes Social Interactions

    “In the metaverse, you can be anyone or anywhere,” said Eugy Han, the lead author of a new study. This ability to choose one’s virtual environment …

See more stories
Beyond VR
Magazine

More Magazines by Clay Lowe