cibram

25 Added | 1 Magazine | 3 Followers | @cibram | Keep up with cibram on Flipboard, a place to see the stories, photos, and updates that matter to you. Flipboard creates a personalized magazine full of everything, from world news to life’s great moments. Download Flipboard for free and search for “cibram”

Five lessons for a successful indie games business

<i>This is a guest post from Elaine Heney of Chocolate Lab Apps.</i><p>The news is of full of stories of app millionaires who went from zero to hero overnight. …

A top 10 grossing IOS game is making >$17 million a year (or how many downloads do I need to crack the top iOS charts)

In June, Distimo released a free report showing what it takes to break into the top Charts on iOS. (I missed it, thanks Ben Cousins for bringing it …

Robot Turtles Is A Board Game Designed By A Googler To Teach Kids Core Coding Principles

This embed is invalid<p>There are plenty of online resources aimed at teaching kids coding but here’s an offline take that uses old school gamification to get kids engaged and learning programming principles while they’re having some good old-fashioned family fun (as board game makers used to put it, …

26 Elements of a Gamification Marketing Strategy

Shares 4K<p>Games are everywhere.<p>More and more businesses are using gamification to <b>create brand awareness and drive user engagement</b>.<p>Gartner, Inc. …

Marketing

Behance

Candy Crush: Insanely Addictive Today, but Likely on Borrowed Time

It’s not the prettiest video game ever made and certainly not the most clever, but Candy Crush Saga may be the world’s most addictive.<p>Psychologists …

Google Play

Real Gamification Mechanics Require Simplicity And, Yes, Game Designers Can Do It

<b>Editor’s note:</b> <i>Tadhg Kelly is a game designer with 20 years experience. He is the creator of leading game design blog What Games Are, and consults for many companies on game design and development. You can follow him on Twitter here.</i><p>My gamification post two weeks ago (which described everything you …

25 things investors say when rejecting your startup

After speaking with a number of fellow “hustlers” (fellow fundraising CEOs), I was able to amass an awesome list of classic messages people have received from investors after initial contact or initial pitch. As the title implies, below are 25 ways people get rejected from investors.<p>Maybe I am a …

How 'Canabalt' revived a long-forgotten genre

The 2009 game <i>Canabalt</i> is largely credited with sparking the ongoing trend of endless running games. Endless, or "forced" runners, as the names suggest, revolve around a single character, who is perpetually propelled forward. Although some question the sanity of running towards an ever-expanding …

The birth and re-birth of Klei

How the creators of Mark of the Ninja and Don't Starve built their family-friendly studio.<p>In the video game industry, is stability just another fantasy? Klei Entertainment, an independent game studio in downtown Vancouver, is audaciously in pursuit of normalcy. Co-founder Jamie Cheng believes fair …

How Bad is the Discovery Problem?

<i>This is part of a series of guest posts by David Garth, President of brand licensing consultancy The Parallax Corporation. You can read the full</i> …

Why a gaming startup is a good idea

Vlambeer’s Rami Ismail wrote an excellent series of Tweets (summarised here) on what takes to start a games business.<p>TL;DR: JFDI<p>He says you start. …

Game science will give you an advantage over your competitors

In “What Games Are: The Scientism Delusion,” writer Tadhg Kelly argues that there is currently a fashion for “scientism” in today’s gaming industry. He states that developers and companies try to use “mystical formulas” to achieve success but that this approach rarely proves fruitful. He rails …

Valve’s experimental psychologist discusses sweat detection and eye-tracking for games

The fact that game developer Valve even employs someone like Mike Ambinder shows you how the company is always thinking forward about the future of games. He’s an an experimental psychologist, not a game developer. And Valve has him working on an new way to make game development respond to player …

Amongst all the cat pictures and Gangnam Style tributes there’s a wealth of social gaming knowledge on the internet. For over two years we’ve been …

Paid vs. free-to-play: Advice from notable mobile studios

At the start of 2012, myself and a couple of friends finally decided to have a crack at something we'd been talking about for many months prior -- …

Dustforce sales figures

Dustforce is just over a year old now. How well has it fared in the past year, and what does that mean for Hitbox Team? In this article, we discuss …

Profit

Emotions and Randomness - Loot Drops

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Age of Empires dev reveal match-3 strategy hybrid Caveman Smash

One of the most enjoyable - if exhausting parts - of GDC 2013 was the Big Indie Pitch.<p>Organised and scheduled by Jeff Scott from 148Apps (or the …

Redirecting

This blog is not hosted by Blogger and has not been checked for spam, viruses and other forms of malware.

Design rules for free-to-play games

Designing a successful free-to-play game is different to designing a successful paid-for console game. In the same way that the moving picture …