Alberto Ramirez

144 Flips | 22 Magazines | 19 Likes | 3 Following | 10 Followers | @betofantasioso | Keep up with Alberto Ramirez on Flipboard, a place to see the stories, photos, and updates that matter to you. Flipboard creates a personalized magazine full of everything, from world news to life’s great moments. Download Flipboard for free and search for “Alberto Ramirez”

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Level design: Tricks of the trade

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

What's the ideal time frame for announcing your release date?

The announcement of a firm release date for a hotly anticipated game can be a media event in itself. Case in point: Peter Moore's "<i>Halo 2</i> November 9" …

Game Development

Designing and Building a Robust, Comprehensive Achievement System

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

The Aesthetics of Game Art and Game Design

What can we learn from the techniques of the Old Masters to help us create more varied and emotionally meaningful gaming experiences? And how must we …

A Producer's 10 Lessons Learned the Hard Way

[<i>Experienced Sony Computer Entertainment Europe producer David Manuel shares the secrets he's learned from years of seeing developers fail to learn</i> …

Blog: Some more fundamentals for producers

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Development

ID@Xbox chief shares tips on what makes a good Achievement

Hey devs, just a heads-up that [email protected] frontman Chris Charla took to Twitter today to share some thoughts on what makes a good Xbox …

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine

Hey devs! Today the UBM Game Network, organizer of the Game Developers Conference (GDC) and XRDC, is proud to present a very special AR/VR Healthcare …

Don't Miss: 7 memorable boss fights that every developer should study

They're extremely common in video games, but boss fights are hard to do well. Indeed, many designers stumble on one aspect or another when crafting …

Game Design

Intro to User Analytics

<b>A reprint from the May 2013 issue of Gamasutra's sister publication Game Developer magazine, this article polls developers to find out about the</b> …

The secret to designing the perfect level?

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Mobile players: 24% drop off after one session, 78% after one month

Mobile analytics firm Appsee has conducted a study using its tool that suggests pretty miserable long-term retention rates for mobile games. In fact, …

Play This Clever Adventure Game Entirely On Twitter

If you have a spare ten minutes today, you should hop onto Twitter and play this adventure game. It’s smart, clever, and legitimately funny, which is …

5 top tips for A/B Testing in free-to-play games

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Q&A: Wickerman explores what tabletop games can teach video game devs

Chris Hardwick and Dan Cordell met while working on <i>The Witcher 3</i>, and decided to start their own game design studio. The two UK devs launched …

Advanced Prototyping

Game prototyping is all the rage these days. Chaim Gingold and I gave a fun lecture at the 2006 Game Developers Conference titled, <i>Advanced …

Three Biggest Ways to Fail Players in Free-to-Play Games

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Top tips on localisation for the China market

Stephen Peacock, USA Director at Alpha CRC, took to the stage at Pocket Gamer Connects San Francisco 2015 to talk about the importance of …

The 5 Golden Rules of Input

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Prototypes: The Lego Blocks Of Game Development

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Design 101: Playtesting

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Can I reference a trademarked title in my game?

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

When the player's screen is the game's screen

Selling the player on the fiction of your game can be a difficult thing. There’s a healthy amount of benefit of the doubt, with the player’s mind …

The cure for indie game failure

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Four Useful Habits for Level Designers

I sometimes meet designers who want to be better at their jobs, but don’t appear to be improving, or feel like they’re stuck at the skill level they …

Game Design

How to design the best camera for your side-scrolling game

Designing and implementing a good, reliable camera system for your game is tricky business.<p>Tailoring it to fit the unique peccadilloes of your …

Secrets of the Sages: Level Design

The worldwide PC gaming community hasn't been the same since id Software's <i>Wolfenstein</i> 3D was unleashed in the spring of 1992. More than a quarter …

What's the correct order of Acquisition, Retention and Monetization for F2P games?

As we prepare for Pocket Gamer Connects London 2016, we're thinking about how to evolve one of our classic tracks.<p>Previously called 'Acquire, Engage, …

Two Dots, Too Charming

<i>Side note: School of Dragons has always grown at an alarming rate. As such, the talented developers have caught this issue and seem to have adjusted</i> …

Game Design