Often it's said that simple is best, most especially in a field as prone to undue complexity as game design. But too much simplicity in a game can be self-defeating. Take tic-tac-toe. We learn to play
We at MAKE love The Tinkering Studio at the Exploratorium in San Francisco, so when we heard that its directors, Karen Wilkinson and Mike Petrich, were going to capture their community of artists and (“Tinkerers”)
Secret of Mana developer Square Enix has hinted at a new unannounced title in the series following the release of a recently released Christmas Album featuring a song from an as-of-yet unreleased game.
Daydream V.02, by Noemi Schipfer & Takami Nakamoto1 4,5m x 4,5m x 2,5m ‘DAYDREAM is an audiovisual installation that generates space distortions. Relationship between space and time, accelerations, contractions,
Swarm of Red Lanterns in a Forest The Festival of Lights in Lyon, France (or Fte des Lumires) kicked off on December 6th bringing with it dazzling light displays by artists from around the world. “Every