Nicolas Aguirre Jaramillo

42 Flips | 1 Magazine | 6 Likes | @ajanicolas | Keep up with Nicolas Aguirre Jaramillo on Flipboard, a place to see the stories, photos, and updates that matter to you. Flipboard creates a personalized magazine full of everything, from world news to life’s great moments. Download Flipboard for free and search for “Nicolas Aguirre Jaramillo”

The Use of Gameplay Progression in Game Design

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The essence of #gamedesign,found in old notebook ;-) (cc & thx to @jmechner) https://t.co/2jxTEeMjKF

Anatomy of a Game Mechanic

<i>[Game design veteran Sigman presents a detailed look at how game mechanics can be represented visually -- and what we can learn about how to make</i> …

Smart Camera movement

<i>“Unofficial” artwork by Yuan-Hao</i><p>A lot of <i>devving</i> has been done in these weeks — essentially, most collisions have been resolved by Alejandro, and we …

How To Use Psychology To Design The Perfect Game

Have you ever sat down to casually get a few minutes of gaming in only to find yourself a couple of hours later realizing you are standing up, …

Self-awareness

Gameful Design: Creating Engaging Experiences

Slides from my talk at the Gamification 2 conference at the University of Bergen, May 19, 2015

Design

A quick argument for 'luck' in strategy game design, from X-COM 's creator

Thirty years is a very long time, especially in the video games industry.<p>The leaps made in that time are staggering when looked at in perspective, …

1 Simple Trick For Writing Diverse Characters

John McClane is an enduring character across the decades but we need new blood nowWe hear a lot about so-called representation on screen and how it’s …

The stats on how YouTube affects game success

Marketing agency Nevaly and analyst firm Newzoo have teamed up to offer some statistics on how YouTube and Twitch influence players to get interested …

What design lessons can we learn from Crossy Road?

Crossy Road, developed by Hipster Whale – Melbourne-based and winners of the Apple Design Award (among many other accolades) – is most definitely a …

Mobile Gaming

“The Door Problem”

“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”<p>Game design is …

Scroll Back: The Theory and Practice of Cameras in Side-Scrollers

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The Big List Of Game Design

Book Recommendations:<p>Game Design Books… Recommendations? (TIGSource Forums)<br>• Must Read Game Development Books (Gamedev.Stackechange)<br>• Good Game Design …

Designing An Awesome Video Game

One of the most common questions we’re asked is:<p>“How surprised were you at Velocity‘s success?”<p>And the answer is:<p>“Not surprised at all, but relieved.”<p>…

50 Design Terms Explained Simply For Non-Designers – Learn

<i>Getting thrown into the world of graphic design can sometimes feel like learning a new language.</i><p>Kerning, tracking, warm colors, cool colors, CMYK, …

The Principles of Traversal Gameplay

Lead Gameplay Designer Travis Hoffstetter has recently published a nice blog post on Gamasutra, talking about the subject of <i>Traversal Gameplay</i>. It’s …

Tomb Raider

Two New Books Get You Inside the Mind of Nintendo's Game Master

Two new books look at Nintendo and Shigeru Miyamoto from two distinct angles, and the points at which they intersect illuminate one of the key …

Emotions and Mechanics #3: Lessons about Serenity

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The Conflict Between Morality and Game Design

A few weeks ago, I had an excellent conversation about morality in game design; where we talked about different kinds of choices can impact the …

Game Review: What makes The Last of Us so good?

Okay, so if you’re reading this, please beware that there will be spoilers ahead. I won’t intentionally try to spoil anything, but I do want to try …

Game Design

Lessons of Game Design learned from Super Mario Maker

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The Compulsion Loop Explained

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

From Zelda's meals to Prey's exotic materials: the seven laws of cooking and crafting

Ever wonder why you spend so much time gathering ingredients for your next meal in <b>The Legend of Zelda: Breath of the Wild</b> , or grabbing all the …

Breath of the Wild

Game Design 101: Six Approaches To A Great Game

With so many great game ideas rushing from your imagination it can be hard to pin down a point of attack for your next project. Whether it’s an …

Game Design

The secret to designing the perfect level?

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The Designer's Notebook: Machinations, A New Way to Design Game Mechanics

Game mechanics are harder to talk about than any other aspect of game design. The terms we use are largely abstractions -- things like <i>negative</i> …