Benjamin Ang

30 Flips | 2 Magazines | 12 Likes | 3 Following | 5 Followers | @ahbenx | Just a user researcher who aspires to be much more on the game development scene.

Key user experience insights gained during the creation of Dreadnought’s combat HUD - by Oliver Janoschek

How to use UX Patterns like Fitts's Law to sucessfully improve on your in-game UI.

Game Development

How Do Users Really Hold Mobile Devices?

For years, I’ve been referring to my own research and observations on mobile device use, which indicate that people grasp their mobile phones in many …

The Price Of Not Using UX Patterns

February 2, 2016When users encounter familiar conventions, they already know how to use them, they feel safe and secure, they can use the product (or …

Recruiting Better Research Participants

Fortunately, there are ways to improve your recruiting success. In this column, I’ll share tips for writing a better screener, eliminating …

Survey Unit

Surveys: Guidance on question wording<p>This resource offers some general advice on how to ask survey questions for self-completion questionnaires (e.g. …

Stop overthinking UX and try the coffee shop test

If you work in product development you hear a lot about user interface (UI) and user experience (UX). When people don’t really know what they are talking about, they use these terms interchangeably, along with buzz phrases like “human-centric design,” “process guided customer control groups,” and …

Getting Users to a Specific Feature in a Usability Test

<b>Summary:</b> User testing works best if you don’t direct participants too much, but sometimes you need users to go straight to a target page. How to get …

Top Games User Research Consultants for Mobile Games

Two challenges <b>all</b> game studios face are: <b>1)</b> finding out what keeps players coming back, and <b>2</b>) how to make a great and successful game.<p>Thankfully, <b>games</b> …

UX Design

Game Design Deep Dive: The save system of Alien: Isolation

<i>Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video game, in</i> …

#gamesUR Summit Presentations | Games User Research

Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment<p>Watch Video<p>All Your Methods Are Belong To Us: Lessons GamesUR Can …

7 Budget-Friendly Ways to Conduct App User Testing

With over 1.5 million apps in the App Store, there’s enough competition to safely say that the “build it and they will come” philosophy won’t be …

UX Design

Thinking Aloud: The #1 Usability Tool

<b>Summary:</b> Simple usability tests where users think out loud are cheap, robust, flexible, and easy to learn. Thinking aloud should be the first tool in …

UX Design

Games User Research: What’s Different?

<b>Summary:</b> Game testing researches the notion of fun. Compared with mainstream UX studies, it involves many more users and relies more on biometrics …

How to wow me with your UX research portfolio

When I started out in user experience in 1989 — the field was called ‘human factors’ back then — there was no concept of the ‘UX portfolio’.<p>Just …

Product Management: What I Learned About User Data, Research and Actionable Steps!

As I research product management disciplines and best practices to become a better PM entrepreneur, I came across content from Laura Klein that got …

17 mold-breaking fighting games that all developers should study

<i>Street Fighter 2</i> is one of the only games that truly deserve to be called "genre-defining" -- today, 25 years after <i>SF2</i>'s release, we can see that …

Atomic Design

Hey there! I wrote a book called <i>Atomic Design</i> that dives into this topic in more detail, which you can buy in paperback and/or ebook formats.We’re …

Atoms

25 Things You Should Know About Worldbuilding

Worldbuilding is one of those topics that bakes my noodle every time my brain chooses to dwell on it. I have a whole bucket full of opinions, many of …

10 tips on how to make slides that communicate your idea, from TED’s in-house expert

When your slides rock, your whole presentation pops to life. At TED2014, David Epstein created a clean, informative slide deck to support his talk on …

Mark Brown

Heuristic Evaluation and its alternatives

The concept of heuristics has a long history, spanning the fields of philosophy, law, psychology, and human-computer interaction among others. …

UX Design

10 Heuristics for User Interface Design: Article by Jakob Nielsen

<b>Summary:</b> Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not …

7 uses of procedural generation that all developers should study

In the right game — <i>Diablo</i>, <i>Rogue</i>, <i>Spelunky</i>, <i>Daggerfall</i>, <i>Elite</i>, <i>Spore</i>, even the likes of <i>Football Manager</i> — procedurally-generated content is magical. It …

Attend GDC to see how a strong creative vision saved Darkest Dungeon

Game Developers Conference organizers are proud to debut another pair of Summit sessions in which experienced indie game makers will share their …

Creating compelling puzzles in Rise of the Tomb Raider

Crystal Dynamics' last <i>Tomb Raider</i> game was a reboot in the form of a gritty and action-heavy coming-of-age story. The studio's followup, <i>Rise of the</i> …

Game Design

Your brilliant idea has been done before -- but do it anyway

Real talk: Your amazing, innovative, one-of-a-kind game/story/character/song has almost certainly been done before. Probably more than once.<p>At GDC …

Level Design in a Day: How We Used Iterative Level Design to Ship Skyrim and Fallout 3

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, …

GDC

Incorporating level design in Melee combat systems.

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Development