Agustin Sepulveda Morande

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Forget violence: Do co-op games make us less aggressive?

<i>Psychologists are starting to examine the flipside of the video game violence coin and finding that violent games can actually lead to more trust and</i> …

Game Design

Keeping your team on the same page, the Insomniac way

The larger your team is, the more opinions there are, and the more difficult it is to make sure that everyone is sharing a vision and heading in the …

Co-op Horror and the Alpha Hero Problem

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Machine Gods: Religion in Games

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Do violent video games cause violent behavior? Here's what the UK thinks

The debate surrounding whether video games cause real-world violence and aggression continues to rage on as it always has -- especially with the …

Game Development

How EverQuest Next hopes to break the traditional MMO mold

For all the MMOs released in the past several years, the genre hasn't exactly changed a great deal. The studios behind these behemoth titles still …

Game Design

How indies made an impact on a generation of game consoles

<b>Gamasutra continues its look back on the previous console generation with a focus on the rise of the indie developer.</b><p>"When we started, 'indie' wasn't …

Indie Gaming

Here's what the mainstream media thinks of video games

We often witness the old-school mainstream media questioning the values and morals of the video game industry, whether it be arguments geared towards …

Game Design

Infamous: Second Son particle system explained at GDC 2014

Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want …

Game Development

Q&A: Turning a Telltale game into 'a Telltale experience'

With multiple hit titles under its belt and four projects currently underway, <i>The Walking Dead</i> developer Telltale Games has become something of a …

Game Development

Leveling devalues WoW.

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Titanfall : Why Respawn is punishing cheaters

Last week, Respawn Entertainment announced that it has begun to group cheaters at its game <i>Titanfall</i> into special cheater-only servers -- meaning that …

Game Development

Q&A: The weird, wacky success that is Goat Simulator

<i>Goat Simulator</i> was released on April 1st. It's the best kind of April Fool's Day surprise: something preposterous enough to be a joke that someone …

Game Design

Focused Communication and Communities in Games

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

How to Get People to Read Text in Your Game

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

In Defense of Early Access

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Too much extra work to put women assassins in Assassin's Creed Unity

<i>"The only logical option, the only option we had, was to cut the female avatar."</i><p>- Alex Amancio, creative director at Ubisoft, explains why there are …

Game Development

On the controversy of female assassins.

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Ubisoft responds to claims that Watch Dogs visuals were downgraded

<i>"The notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve."</i><p>- Ubisoft denies claims that it has …

Game Development

FOX engine brings Kojima Productions one step closer to photo-reality

At the Game Developers Conference today, Kojima Productions revealed <i>Metal Gear Solid 5</i>, showed off its photorealistic FOX engine, and confirmed his …

Game Design

L.A. Noire ’s Pioneering Motion Capture Draws 'Line In The Sand' For Animation

Rockstar's forthcoming <i>L.A. Noire</i> pioneers new motion capture techniques in which actors are filmed without markers, the results of which draw a "line …

Game Development

Using loads of particle effects without fragmenting your memory

If you're making a game that uses a lot of short-lived particle effects, you run the risk of fragmenting your available memory. Shooters and action …

Game Development

Game Dev Tycoon fights piracy with piracy

Counter-piracy measures can be a bone of contention among developers and publishers big and small. But indie studio Greenheart Games has come up with …

Game Design

Q&A: Google Glass and the future of geo-location game Ingress

Google has a game studio. <i>Ingress</i>, the first game from Niantic Labs, is a cyberpunk-themed geo-tagged hunt, in which two factions compete for …

Game Development

TIGArchive » Are Games Art? Oh God…

By: Derek Yu<p>On: October 27th, 2006<p>Man!…ifesto Games is scheduling an IRC chat to discuss that most horrible of questions, are games art? Well, we all …