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What UX designers can learn from 1990s Japanese video games

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What UX designers can learn from 1990s Japanese video games

TechCrunch - Benjamin Brandall

I’m writing this from a slightly saddened perspective, revisiting my favorite SNES RPGs and realizing something: The sentiment is pretty universal. Hugon on the Quarter to Three forum writes: “When I think ‘console RPG’ I think pages of fairly inscrutable character info and bad navigation. You cry …

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