Stephen King

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Know Your Role! – Being Invested and the Art of Objectivity

<i>“We absolutely must leave room for doubt or there is no progress and no learning. There is no learning without having to pose a question. And a</i> …

UX Design

Localizing Games For China Doesn’t Just Mean Making Them More “Chinese”

China boasts the world’s fastest growing market for mobile devices and, like in the rest of the world, games dominate the amount of time users spend in apps. The top publishers there already include overseas companies like Electronic Arts, Gameloft, Glu and Rovio, and launch of WeChat‘s gaming …

20 Things That Mentally Strong People Don't Do

I often write about the things I believe we all should be doing, trying or experimenting with in order to maximize our success and happiness. …

Is the EU going to regulate free to play games and �free� mobile apps? An initial analysis

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Samurai Siege success pushes Space Ape Games past revenue of $12 million

London-based Space Ape Games has announced revenues exceeding $12 million from its first six months of operation, largely thanks to 5.5 million …

On forgiveness

Most weeks, someone mistreats us in a greater or lesser way: they overlook a commitment they’ve made, they let us down logistically, they betray our …

After Playfish, social-game veterans return with Samurai Siege, earning $50K a day

John Earner and his team of happy Londoners scored big in the first generation of social games. Now, they’re back with a new startup, Space Ape Games, and a hit title Samurai Siege, which is generating $50,000 a day in revenue from more than 200,000 daily players after just nine days on the …

IDFA and how to avoid getting your app rejected by iTunes

Posted on May 06, 2014<br>By <b>Abhishek Khurana</b>, Product Marketing ManagerProduct Marketing Manager<p>With a strong emphasis on user privacy, the mobile app …