Ryan Zeedyk

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How to help students become digital creators

A new report examines how giving students the power to explore digital technology improves learningToday’s students are creating learning cultures in …

14 sites to successfully crowdfund your classroom

A closer look at today’s biggest crowdfunding sites for K-12 and beyondCrowdfunding, which harnesses the “crowd” to gain needed funding for a product …

Wearable Technology Expected to Flourish in Classrooms

Research<p>Classroom wearable technology in the United States is expected to grow at a compound annual growth rate of nearly 46 percent over the next …

Scratch Day in Oklahoma City on Saturday, May 14, 2016

Know any kids in grades 2-6 who would love to learn how to create their own video games? Register them today to join me for Scratch Day at Oklahoma …

Practical Ed Tech Tip of the Week – Try Watchkin for Distraction-free YouTube Viewing

Watchkin is a free service that allows you to watch and project YouTube videos without seeing the related sidebar content typically seen on …

Edtech Product HelpKidzLearn Wins 2016 Queen's Award For Enterprise

The town of Oldham in NW England is not the type of place usually associated with cutting-edge technology. Crammed into the outskirts of Manchester, it is a long way from Silicon Valley, both in mileage and appearance.<p>Even Wikipedia describes it as a town ‘with little early history to speak of’ and …

Education Technology

Top 10 Reasons to Use EBSCO eBooks in the Classroom

Recently, we conducted a brief survey of nearly 50 educators to learn more about the use and availability of books in schools. The results helped us …

Google Classroom Gets Scheduling, Organization Tools

LMS<p>Google has released another update for Classroom, its learning management tool that integrates with Google Apps for Education.<p>The latest iteration …

How gamification is driving learning space design

Gamification is moving from simple trend status to a valid pedagogical approach that can deliver powerful learning experiences in higher education …

Report: Teens feel ‘addicted’ to mobile devices

A new report reveals that half of teenagers said mobile device addiction impacts their daily lives<p>Half of teenagers surveyed in a new poll said they …