Robert Coller

11 Flips | 2 Magazines | 16 Likes | @RobertColler | Keep up with Robert Coller on Flipboard, a place to see the stories, photos, and updates that matter to you. Flipboard creates a personalized magazine full of everything, from world news to life’s great moments. Download Flipboard for free and search for “Robert Coller”

The app gap: What cyber psychology tells us about kids and screens

As a guilty dad, I often wonder if my kids are getting too much screen time. As a cyber psychologist, I've started to wonder whether they are getting …

Design Pillars – The Core of Your Game - by Max Pears

I discuss how important it is for you as a developer to find the core of your game. To do this you can use the pillars technique. Originally posted …

Mastering In-Game Monetization: Establishing Your Framework

In the earlier, premium, model of game development, a studio would make a game, and leave it to the retailer and marketer to promote and sell. With …

How to Have Better UX Before UI Begins

When you hear “user experience” (UX), you might immediately think of website design. While you are not wrong to associate the two concepts, this …

GameDev Protips: How To Make A Legitimately Good Action Game

Your mom’s a gamer: 5 things we learned at Tremor Video’s Gaming Summit

You know this guy. The scruffy, male, Mountain Dew-powered ne’re-do-well playing Halo from dawn (okay, noon) ‘til dusk. But what if you didn’t know …

Advertising Industry

Opinion: Indie Game Design Do-s and Don't-s: A Manifesto

<i>[Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare,</i> …

The Casual Gamer's Guide to Video Gaming in 2017

The new consoles have finally been announced, the dust is beginning to settle, and now there are a lot of choices for anyone wanting to make their …

When to listen to players, and when not to

As a program for still-in-development games, Steam's Early Access is by definition full of games that will change. Sometimes the games remain …

Nefarious

Game of War’s paying players spent an average of $550 on its in-app purchases in 2015

Game of War players are spending a ton of money, but traditional console gamers still spend more than their mobile counterparts.<p>The average paying player on mobile spends $86.50 per year on in-app purchases, according to research firm Slice Intelligence. That’s right behind the $91.58 average …