Peter Guenther

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McGraw-Hill Sees Future in Gamelets Rather than Games

Government in Action is one of the games McGraw-Hill has used to engage high school and college students about government,<p>For those learning game …

Why We Love the Games That Enrage Us Most

One afternoon last fall a Reddit user with the handle “FranktheShank1” was enjoying a new video game on his PlayStation 4. The game, Super Meat Boy, …

Computer Games in Education

On a recent episode of 2 Regular Teachers, Rick Kaylor-Thomson and Adam Lavars raised the question of computer games in school. The game in question …

The man who made a million empires | Polygon

"I guess I think of that Sid Meier as another person."<p>"It has to be about the game and not the person whose name is on it."<p>"Our role as designers is to kind of fade into the background."

Film Industry

Mid-Game Structures – Player Interaction

The next stop on our tour of mid-game structures involves player interaction. Of course, player interaction is not strictly limited to the middle …

Is the Educational Games Industry Falling Into the Same Trap It Did 20 Years Ago?

Technology in School<p>Is the Educational Games Industry Falling Into the Same Trap It Did 20 Years Ago?<p>By Blake Montgomery     Feb 7, 2016<p>Marco …

Facing Edutainment’s Dark Legacy

• Introduction<br>• Lame Games<br>• The Real Competition<br>• Learning Community<br>• Opting In<br>• Conclusion<p>Ten years ago indie game developer and author Sande Chen studied the …

Making Volatility Work for Your Game Part 2

In <b>Part 1</b> of this series, I explored the nature of volatility and tips on how to add volatility to your game without turning players off. In Part 2, I …

Making Volatility Work For Your Game

In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill of a …

Theory: Providing Zero-Level Heuristics

Suppose a brand-new player understands the rules to your game, and further has a general grasp of what each of the available options is meant to …

A playful turn for libraries

William Brewster was 14 when he started chronicling the habitat of birds and wildlife in Cambridge. He went on to document the changing natural …

The impossibility of balancing effects (and what to use instead)

Balance is one of those tricky things that everyone seems to want, but people can’t agree on exactly what it means. For the sake of this post I’m …

Parallel design – main mechanism vs the rest of the game

Actually, the term “parallel design” usually refers to independent creators coming up with similar works, or works about the same subject, at the …

Man designs board game based off Bay Area's housing crisis

The Bay Area's housing crisis is certainly not fun and games but now there's a game in the works that's based on it. It's a playful way to learn …

Housing

A framework for creating play-like systems - Gamified UK - #Gamification Expert

Separating Games from Play and using it<p>All of this research into play and talking about play has been for a reason. I wanted to try and open up the …

6 Reasons Why We Should Apply Game Design Approaches to Designing Workplaces

Imagine a world of work where your colleagues worked tirelessly to complete the hard work that keeps everything moving. They voluntarily stay late …

Design compelling experiences, not addicting - Gamified UK - #Gamification Expert

A worrying trend I have noticed in gamification is people talking about making addicting experiences or applications. You hear phrases like …

Addiction

Gamification And Game-Based Learning: Two Different Things

<b>The Differences Between Gamification And Game-Based Learning</b><p>Gamification strategies are increasingly getting attention and investment in eLearning. …

eLearning

Early Game Structures – Introduction & Resources

This month we’re talking about game structure, a potentially intimidating but universally helpful topic in game design. Modern tabletop games more …

Board Games

How Monarch redefines what winning means in strategy games

What does it mean for players to win a game? Most games, from <i>Massive Chalice</i> to <i>Civilization</i>, conjure the image of a the player pwning their rivals, …

Design 101: Balancing Games

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Design 101: Playtesting

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design

Robogem - The Evolution of a Board Game

A bit more than a year ago I took my first shot at designing a board game that teaches programming. It was fun but the game didn't really work too …

Video game takes players down the St. Croix and through history

There’s more to video games than shooting zombies and running through a war zone. Look no further than Dave Beck’s virtual St. Croix River.<p>Beck is a …

Gamification tools motivate workers — but not as much as money

Employees enjoy corporate gamification tools and techniques designed to entice them to complete tasks for rewards, but they are still more motivated …

UK Nursing Student's Board Game Prompts Patients to Choose Heart-Healthy Foods

<b>LEXINGTON, Ky. (Oct. 9, 2015)</b> — When University of Kentucky College of Nursing student Sooksai Kaewbua brings her heart-healthy board game to Eastern …

Mental Health

Graphic Design: Prototyping Priorities

Many people think of graphic design as making things look pretty, but it is far more than that, and is an important aspect of anything that someone …

Soon Teachers Will Build Their Own Video Games For Learning

Game-based learning has been hip in education for some time now. I’ve literally traveled the world giving talks on how and why video games can be good for schools.<p>I’ve emphasized the importance of intrinsic motivation. People play games because they want to succeed. They want to solve problems. …

Game Design in the Classroom - Part 2 - What other designers learned from making games

Protospiel game designer convention I helped organize<br>(quite a few years ago now!)This is part 2 of a series. The previous articles are:<br>• What I learned …