NNois

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Texture UV To Location

I was motivated by this thread on the mailing list (and Gustavo's excellent Motion Tools) to work on a C++ ice node to provide a quick way of finding …

Sneak Peek - ICE Balloons!

Just a little sneak peek at some future ICE tutorial content that Alan has been working on. :) A few interesting techniques in here: - the strings …

Writing a python script for processing scenes with xsibatch

Here’s the basic skeleton of a Python script that calls <b>xsibatch -processing -script</b> on all scene files in a given folder.<p><b>Python command line:</b><br>The …

Cells Reproduction in ICE

complying to my research on cells and how they behave, they now move in a less random fashion. by no means is this an accurate simulation of cells …

VorleX Muscle System 2 PRO New Features Part 1

Example – Ridge Turbulence and Whirlpool Fun

By andy<p>Rob Chapman posted a cool whirlpool deformer to the “Resource Dump” on SI-Community here. Since I had been doing a lot with logarithmic …

IGA - Petits Bouffeurs

After almost a year, we're back with some new spots for the 2013 IGA Campaign. As usual, here's some Behind-The-Scenes material for the first one of …

NOID Holding

Update – MatCap (litsphere) shading in Softimage 2013

By andy<p>A discussion about <b>Mudbox</b> and <b>Zbrush</b>-style shading arose on the Softimage mailing list. Their signature look comes from “MatCap” shaders …

Sector/Segment Area

<i>* Watch in highest quility possible*</i><br>To work out the area of the segment and sector you will use the formulas:<br>Area of Sector = ½ × (θ × π/180) × r2</i> …

[SItoA] Expressions for standins of animated sequences

A standin can load an animation sequence, such as <b>circling_cubes.[1..25].ass</b>.<br>For example, if you open an Arnold_Standin property, click Browse, and …

Whirling Fluorescent Wind - feng ying po suo

A collaboration between me and my dear friend fengda2870, who deserves the largest share of credit for all the work done animating my flame, and …

Screenshots of the week

Vectors 101: Tubular Push with ICE

In this video Alan explains how to take what we learnt from https://vimeo.com/67967251 and apply the same math in the context of a push deformer …

Vectors 101: Spherical Push with ICE

In this tutorial Alan teaches how to apply some vector math basics to do a spherical push around a point. This may sound simple, but it's the basis …

A Look Inside Gear - Part 1

A Look Inside Gear - Part 2

Tip: Dynamic jaw pivot trick

Here’s a trick of meddling with the StaticKineState property to allow deforming and adjusting the position of a deformer at the same time:<br>I worked …

NIKE HYPERVENOM - DEADLY BREED

Custom cage deform scripts

This is a result of some exercises, which I done when try to learn scripting in Softimage. There are three scripts and ICE-compaunds: 1. PointToPoint …

Understanding the "Doritos" (KineState Hack) Technique

Lego Time?

After a really long time, I have finally some time to work on something personal. So, I though I would like to do something that I've always loved, …

Evolix : Hebergement web (Linux Apache PHP MySQL)

<b>Hébergement web mutualisé</b><p>Service<p>Nous vous proposons d'héberger votre site Internet (technologies HTML, CSS, Javascript/AJAX, Flash, etc.) avec des …

Duplicate Vertices

This page has been translated for your convenience with an automatic translation service. This is not an official translation and may contain errors …

Milan Vasek

Friday Flashback #122

Jeremy Birn presents: Secrets of SOFTIMAGE 3D<p>GOK8 Kate Ertmann 10 Oct<br>Ah, another discovery from the move that will go in the AD museum. #vhs …