Its Clash of Clans and Hay Day games have made Finnish startup Supercell one of the biggest mobile games firms in the world this year, grossing $179m (£116.7m) in the first three months of the year alone.
Somehow, 2013 marked the year that Helsinki became a global gaming capital in its own right. Maybe it was because Supercell, a humble gaming studio that started back in 2010, blossomed into a $3 billion
Some were surprised to learn that the now-removed and often maddening Flappy Bird is netting its developer $50,000 a day in advertising revenue. But really, that’s small potatoes compared to Finnish wunderkind
$892 million in 2013. No surprise here: Supercell, the company behind the hit games Clash of Clans and Hay Day, saw some big money in 2013. The Finnish mobile game studio’s revenue increased nearly ninefold
“Tablet First” focused Supercell led their clan to victory in 2013. The Finnish company behind the popular mobile games Clash of Clans and Hay Day is reporting some impressive financials for 2013. Supercell
'Clash of Clans' Developer Supercell Reports $829 Million In Revenue And A Desire To Support The Finnish Community
Finnish mobile game developer Supercell has reported revenue of $892 million for 2013, a significant gain on 2012′s revenue of $101 million. With just two games released (‘Clash of Clans‘ and ‘Hay Day‘),
By Juhana Rossi The brains and money behind Supercell Oy, the Finnish developer behind popular mobile games Clash of Clans and Hay Day, have launched an early stage investment vehicle to give embryonic
A hacker called Ethical Spectrum claims to have hacked developer Supercell's official Clash of Clans and Hay Day Facebook pages and posted a screenshot that purports to show the company's daily revenue.
Finnish developer Supercell reported collecting $892 million in revenue during its 2013 fiscal year and is already looking ahead for its next project, according to Reuters. Supercell, founded in 2010,
This month’s drama with Flappy Bird taught me one very important lesson: Any scene or game is worth covering if it gets 2 million page views. I’m kidding (sort of), but those views cemented a lesson I
The ‘Hit-Makers from Helsinki’ have posted massive revenues with a small, international team and few games. The game developer just raised $130 million on a $770 million valuation and could explode even
Cellular carriers benefit from mobile gaming -- it drives some customers to buy high-end phones, after all -- but it's rare that networks have a big stake in the category. That changes today, as SoftBank
The boom of Finland's games industry is the result of a cultural disinterest in making money, Supercell CEO Ilkka Paananen told TechCrunch, expaining the growing success of companies like Rovio, Grand
Clash of Clans and Hay Day developer Supercell sold a 51 percent stake in the company worth $1.5 billion to the Japanese tech group Softbank, Reuters reports. Of the total investment, 20 percent will from
Megapopular mobile strategy game Clash of Clans isn’t just making money for its developer, Supercell. It also just helped Puzzle & Dragons studio GungHo Online Entertainment generate a significant profit.
Smartphone watchers are happy to describe the current third-party developer ecosystem as ‘an app world’, but new research suggests that it is ‘a gaming world’ instead, and you’re going to need large pockets
Budweiser, Nissan, Snickers and other brands’ big-game commercials have not been as popular online as Finnish developer Supercell’s Mobile games developer Supercell’s Super Bowl commercial for Clash of