Nguyễn Vũ Trung Kiên

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How do you plan for your games? | Computer Games

<i>Not even Chambara’s divination skills can predict which one of my games will be out next!</i><p>As you probably know if you follow me, I’m working on …

The NES turns 30: How it began, worked, and saved an industry

On July 15, 1983, Nintendo sold its first Famicom. Gaming hasn't been the same since.<p>We're right on the cusp of another generation of game consoles, …

The top 5 things I've learned as a Unity developer

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Games! Girls! Onions!

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Cage: The future of game narratives will be designed with Scorsese algorithms

Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London.<p>In a lecture focusing on the artistic possibilities of games development, Cage looked to the …

Video Games Live Kickstarter closes successfully with $285K

The Kickstarter campaign for the third Video Games Live album, <i>Level 3</i>, ended this morning as a success, with more than $285,000 raised.<p>The total came in at 14 percent above the funding drive's $250,000 goal, after reaching that number earlier this week. The final tally fell short of the …

IGF China 2013 winners announced

The fifth annual Independent Games Festival China has concluded, after some 250 entries were boiled down to a core 14 finalists, including eight for …

AAA devs get back to making games, not products

"It was not the way I envisioned creating video games," says Simon Darveau. He'd been with Ubisoft for half a decade, where he worked as a game …