Daniel Rodriguez

63 Flips | 2 Magazines | 8 Likes | 2 Following | 2 Followers | @DanielRodri6h5k | Keep up with Daniel Rodriguez on Flipboard, a place to see the stories, photos, and updates that matter to you. Flipboard creates a personalized magazine full of everything, from world news to life’s great moments. Download Flipboard for free and search for “Daniel Rodriguez”

Humble Book Bundle: Code Your Own Games

Books

How to make your own video game: Guide to using Twine, GameMaker: Studio and Unity engines

But whether you prefer console or PC gaming, chances are at some point you've wondered about making your own game — even if all you managed to do was …

Rapid Prototyping Tip: Defining data as code files

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Welcome rantula.net - BlueHost.com

Web Design

Learn how to create your own Minecraft style multiplayer game with Unity3D

<i>This is a paid placement and if you buy something through this article or on the BGR Store we will receive compensation from retail partners.</i><p>Create …

How to Build an Indie Game Co-Working Space

Hex Map 14

To enable texture arrays on all platforms that support it, we have to increase our shader target level from 3.0 to 3.5.<p>As the _MainTex variable now …

Tutorial: How To Build Google Daydream/Cardboard Mobile VR Game with Unity

Optional Non-Escaping Closures

Swift differentiates between <i>escaping</i> and <i>non-escaping</i> closures. An escaping closure is one that is (potentially) called <i>after</i> the function the closure …

UX/UI Design in Video Games

If you’ve ever been left fuming at the experience of playing a game, this UX Crunch event had answers for you – unless the game that left you fuming …

Watch how Super Mario 64 is teaching millions the nitty-gritty of game design

These videos are fascinating, even for the layman<p>YouTuber pannenkeok2012 uploaded a new video in his series of <i>Super Mario 64</i> programming lessons yesterday. Watch above to learn how the random number generator (RNG) works in the classic Nintendo 64 game, making Bob-ombs blink and determining the …

How to hack your indie game marketing

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

A Dark Room dev shares tips on getting your game featured by Apple

Mobile game maker Amir Rajan (<i>Noble Circle, A Dark Room</i>) took to Reddit over the weekend to share his philosophy of mobile game design, which …

Devs share real talk about surviving the latest 'indiepocalypse'

For many developers, last year was underscored by talk of an ongoing indiepocalypse. But that's a scary, unspecific buzzword -- what does it actually …

Want to be a game maker? Unity certification can upgrade your resume for cheap

We gamers all have a point in our lives in which we want to become game designers. But expensive university programs, pesky unpaid internships and …

They Came, They Saw, They Played: 3 Reasons Game Developers Should Build for HTML5

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

I'm 15 years old, have $2000 and good at game development, what should I do to earn at least $500-$1000 a month?

How Retention Affects Growth

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Wink Fun

The Witness: how Jonathan Blow rejected game design rules to make a masterpiece

There’s no story, no tutorial and no human interaction, yet this puzzle game has been a huge hit. Could it all be down to Blow’s idiosyncratic approach to development?<p>Most of the games industry would describe a seven-year development cycle as hell on Earth. It brings to mind tortured, much delayed …

Amazon wants game developers to use its new free open-source 3D engine

Amazon has a surprise: it’s built a free, open-source 3D engine for game developers called Lumberyard. Built for “AAA” games, the engine integrates the company’s AWS cloud platform deeply to provide server-side processing.<p>Lumberyard is a full game studio; you can build and design levels, create …

#1GAM: How to Succeed at Making One Game a Month

You can make a dozen games this year. Sound impossible? It's not. Try this simple game development methodology from someone who has pulled it off and …

7 Characteristics of a Successful Game Studio - by Michail Katkoff

Crucial steps to being a successful game studio. From valuing software over presentations and showing respect for your player base, these are seven …

Indie Developer tax issues: Is game development your hobby or your business?

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

EEDAR deconstructs how to succeed in mobile and tablet games

EEDAR made its name as a console and PC game number-crunching research company. But the firm is now releasing a 120-page report on mobile and tablet games today to show companies how they can succeed in the overcrowded and rapidly expanding North American mobile gaming market.<p>The report is relevant …

Unity with MVC: How to Level Up Your Game Development

In this article I’ll relate my experience with the popular Unity game development platform and the Model-View-Controller (MVC) pattern for game …

Koji Kondo’s Super Mario Bros video game score and the story of his Game Over theme.

<i>Several passages in this article are adapted from</i> <b>Koji Kondo’s Super Mario Bros. Soundtrack</b>, <i>out now from Bloomsbury’s 33 1/3 series.</i><p>This year marks …

What's the Big Difference? An Important Question in Game Design | d-Infinity

When attending a major gaming convention or browsing the shelves of your favorite game store, it's truly amazing to reflect on the variety of games …

Creating hyper-adaptive game music on an indie budget

Writing great music for a video game is hard; crafting a compelling musical score that shifts and changes in response to a player's actions is even …