Brandi Volpe

73 Flips | 4 Magazines | 1 Following | 2 Followers | @BrandiVolpe | Keep up with Brandi Volpe on Flipboard, a place to see the stories, photos, and updates that matter to you. Flipboard creates a personalized magazine full of everything, from world news to life’s great moments. Download Flipboard for free and search for “Brandi Volpe”

Appmethod: a New Platform for Creating “Truly Native” Apps

Embarcadero, the database and dev tools maker, has launched Appmethod today, a new single code base platform for creating native apps for different operating systems with minimal effort.<p>The company says that its platform provides a complete set of tools to help developers create apps “from tooling …

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How game creators find the fun

Nearly a year into development of Defense Grid 2, Hidden Path Entertainment turns its attention to the most important and elusive element of making a game: creating fun.<p>I'm sitting in a restaurant Bellevue, Wash. with two of the founders of Hidden Path Entertainment and the lead designer of <i>Defense</i> …

Why changes in the Steam ecosystem terrify me

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The Guilt of the Video-Game Millionaires

One night in March, 2013, Rami Ismail and his business partner Jan Willem released a game for mobile phones called Ridiculous Fishing. Ismail, who was twenty-four at the time and who lives in the Netherlands, woke the following morning to find that the game had made him tens of thousands of dollars …

The billion-dollar game dev trading post

David Helgason believes his Unity Asset Store has saved game developers a total of $1 billion in the last year.<p>The store allows game makers to share tools, editors, art, audio, anything really; sometimes for free and sometimes for a fee. "My calculation is that we unlocked a billion dollars worth …

GDC 2014 sessions now available to watch online

A number of 2014 Game Developers Conference sessions are live and free to watch via the GDC Vault.<p>Those interested are free to browse by session category, such as audio, visual arts, serious games, programming, game narrative and more. GDC 2014 sessions available include a Classic Game Postmortem …

Shaders : A primer

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Development

Ron Gilbert ponders the question, 'What is an indie developer?'

Game designer Ron Gilbert pondered the definition of the label "indie developer" in a post on his website today, posing numerous questions about the term apparently in an effort to point out how meaningless the phrase has become.<p>Gilbert came to fame at Lucasfilm Games (later LucasArts) in the late …

Create 3D models for game engines: 5 pro tips

Grand Theft Auto V made back its estimated $265m budget three times over on launch day, proving that video games are big business. Narrative …

Three VR game design principles: How Junkfish changed its approach to game development

Including VR capability in our game Monstrum was a decision taken relatively early in development. Our interest in VR was first peaked when playing …

Landing Page Design and How to Use it to Sell Your Indie Game

If you’re like most indie developers, your website’s landing pages are your sales team. I.e., you drive traffic (or leads) to these pages, hoping …

The Future of Being a Video Game Producer

Trip Hawkins may have done our craft an <i>unintentional</i> disservice. While he’s a pioneer in our business of video games and will be admired for …

Project Management

Indies don't know everything, and that's good for aspiring developers

Indie developers don't know everything about their own business, and that means that aspiring indies shouldn't talk themselves out of entering the industry, according to the "core team" behind the Indie Megabooth at PAX Prime 2014.<p>Christopher Floyd, an indie developer who also serves as the …

From gatekeepers to guns for hire: The new role of indie game publishers

The role of a publisher used to be simple, although the business itself is complex. They would fund your game, they would make sure it was released on consoles or the PC and in exchange they would often own the intellectual property behind the game and take a cut of profits. You needed a publisher …

Q&A: Canabalt creator rides the wave of indie publishing, collaboration

Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially …

Super Mario World Camera Logic Review

The guide to implementing 2D platformers | Higher-Order Fun

Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D …

How to Make Games: Unity (#1)

How to Pitch the Game Press When You Waited Till the Last Minute

It’s one week till your game’s launch and you have yet to contact the game press. From the research you’ve done, you know waiting till the last …

How did Ghost of a Tale get so good looking? The developer credits a lot of helpful hands, including the Asset Store publishers. Read our blog post to learn how an experienced artist uses the store's offerings. http://blogs.unity3d.com/?p=15553

Cartoon City Webplayer Demo! >> http://bit.ly/1nGgO9H <<

Thomas Was Alone surpasses 1M copies sold

<i>Thomas Was Alone</i> sales have now surpassed 1 million copies, developer Mike Bithell announced today on Twitter.<p>Bithell originally released <i>Thomas Was Alone</i> on Mac and Windows PC in July 2012, but the platformer began to sell particularly well once Curve Studios and Bossa Studios ported it to …

Steam Reveals Latest Greenlight Batch

Notable games include Ultima Online and Universim.<p>Steam has approved 75 new games for inclusion in its catalogue via Greenlight.<p>Notably, classic MMO …

A Press Release Example to Inspire Your Own Game's Press Release

Have you been scouring the Web for a great press release example to inspire your own indie game’s press release? Search no more! Get your creative …

Giving up going it alone: The tale of the developer who couldn't afford to be indie any more

Life as an independent mobile game developer can be a very trying business, especially if you're going it alone.<p>Just ask Rob Caporetto, a one-man app …

Can a two-person team create this beautiful 3D title on the PlayStation 4?

Source is an ambitious game where you play as a bioluminescent firefly in a rich 3D environment.<p>It’s one of more than a hundred indie games coming to the PlayStation 4. But the remarkable thing about Source is that it is being built by a two-person team, husband and wife Brian McRae and Anna …