Bexielena

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Mind-Blowing Time

From the authors: This film follows the ancient cycle of sunset, to night, to sunrise. A continuous loop of perpetual movement that has been unbroken …

10 talks to help you better understand cancer

When you hear the word “cancer,” what do you think about? And how do you know what you <i>think</i> you know? Do you think of cancer as a disease of the old …

Usability Tip: Help Your Users Act

<b>One of the best ways to learn what works and what doesn’t work when it comes to UI and usability is to look at as many samples as possible, testing</b> …

Web Design

Crushing the “1% rule”: How to convert content consumers into creators

One of the more persistent topics of debate for content sites is how we define creators versus consumers. But that argument is no longer relevant and …

Science vs. Religion: 50 Famous Academics on God

The dialogue between science and religion is among humanity’s oldest and most controversial, drawing each era’s greatest thinkers into some of history’s most heated debates. We’ve previously looked at a BBC documentary on the complex relationship between the two and 7 essential books on the …

Manipulation and Design

Manipulation is deceptive. Design should be supportive. Theoretically, the two are separated by intention. But increasingly, in practice, the two …

Web Design

An Introduction to Designing for Imperfection

I’ve been designing, both in print and digital, for over twenty years.<p>Lately I've been feeling that for much of that time I have done a more mediocre …

UX Design

Five User Experience Lessons from Seth Rogen

The late, great co-founder of NFL Films, Steve Sabol, said “Tell me a fact and I’ll remember it. Tell me a truth, and I’ll believe you. Tell me a …

Web Design

“Tarkovsky thought a lot about the ‘flight’ of time and wanted to do only one thing: to stop it—even if only for a moment, on the pictures of the Polaroid camera.” —Tonino Guerra Polaroid pictures taken by filmmaker Andrei Tarkovsky: http://tpr.ly/1cywO9C.

What Is Science? From Feynman to Sagan to Asimov to Curie, an Omnibus of Definitions

“We live in a society absolutely dependent on science and technology,” <b>Carl Sagan</b> famously quipped in 1994, “and yet have cleverly arranged things so that almost no one understands science and technology. That’s a clear prescription for disaster.” Little seems to have changed in the nearly two …

Building Intelligence: How Data + Storytelling is the Ultimate Act of Creation

Innovative methods and use cases for developing story-driven platforms that comprise various uses of data, content and media. Considerations for revenue opportunities and scale. Heavy emphasis on co-creation with audiences and stakeholders, and how we can enable people to participate in meaningful …

Marketing

A Look at Flat Design and Why It's Significant

There has been a growing tidal wave of flat designs on the web, and recent trend reports have confirmed that they're only increasing in popularity.<p>Of …

UI Design

Euthanasia Coaster - Julijonas

Euthanasia Coaster (2010) is a hypothetic death machine in the form of a roller coaster, engineered to humanely – with elegance and euphoria – take …

A Journey to Make Video Games Into Art

The critic Roger Ebert once drew a crucial distinction between video games and art: he said that the ultimate objective of a video game—unlike that of a book, film, or poem—is to achieve a high score, vaporize falling blocks, or save the princess. Art, he argued, cannot be won.<p>But Journey, which …

Susan Cain on Introversion

A Visual Ethnography of the World’s Last Nomadic Peoples

What is it about Dutch photographers that makes them so visually eloquent at capturing the human condition? From Jeroen Toirkens comes <b>Nomad</b> (<i>public library</i>) — a fascinating and strikingly beautiful visual anthropology of the Northern Hemisphere’s last living nomadic peoples, from Greenland to …

Significant Objects: How Stories Confer Value Upon the Vacant

<i>“The universe is made of stories, not atoms,”</i> poet Muriel Rukeyser famously remarked. Hardly anyone can back this bombastic proclamation with more empirical conviction than <b>Rob Walker</b> and <b>Joshua Glenn</b>. In 2009, the duo embarked upon a curious experiment: They would purchase cheap trinkets, ask some …

Learning Programming by Persuasion

Attempting to change or influence attitudes and behaviors through the persuasive design of objects and places is nothing new. <i>In The Hidden …

Education Technology