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Cloud Bottlenecks: How Pokémon Go (and other game dev teams) caught them all

Cloud Bottlenecks: How Pokémon Go (and other game dev teams) caught them all

Ars Technica - Matthew Rothenberg

Lesson: “Something that works with two million users doesn’t always work with 10 million." When Pokémon Go launched in the US the first week of July …

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