Adrian Klein

22 Flips | 1 Magazine | @AdrianKlein2015 | Keep up with Adrian Klein on Flipboard, a place to see the stories, photos, and updates that matter to you. Flipboard creates a personalized magazine full of everything, from world news to life’s great moments. Download Flipboard for free and search for “Adrian Klein”

The Flame in the Flood: Indie Game from Bioshock Devs

The Flame in the Flood is a recently released roguelike game, developed by a small indie team The Molasses Flood. This company was formed by some …

The #1 problem for Kickstarters today

The biggest challenge for most Kickstarter campaigns today is no longer to create a decent pitch, it’s the lack of interest in the international …

On #Indiepocalypse: What is really killing indie games

As you might have heard, indie games are heading towards the extinction, despite the fact that we’re now seeing more indie games released than …

Skyrim's Modular Level Design - GDC 2013 Transcript

Skyrim’s Modular Approach to Level Design<b> Originally presented @ Level Design in a Day, GDC 2013<br>Co-Authored and Co-Presented w/Nate Purkeypile<br>Slides</b> …

Some Thoughts After 18 months as a Full-Time Indie

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

The effects of a Steam free weekend promotion on Fractured Space

Sometimes, the best way to sell a product is to give it away for free.<p>That might sound crazy on first reading, but over here at Edge Case, our recent …

Imagining an Alternative Gaming History Where ‘Myst’ Was More Influential Than ‘DOOM’

How would today's gaming landscape be different if the first-person puzzler, not the gory shooter, was the most important game of the 1990s?<p>A few weeks ago, in the middle of August, the top-selling game across all formats wasn't a shooter, a sports simulation, a movie tie-in or a Hollywood-indebted …

What Makes an Indie Hit?: How to Choose the Right Design

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Halfbrick lays off game designers, refocuses design into teams

There's a new report over on Kotaku Australia today that Brisbane-based mobile game company Halfbrick Studios (<i>Jetpack Joyride, Fruit Ninja</i>) has laid …

The Financial Future of Game Developers

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

5 things we learnt from Kickstarter (after removing our game)

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Miko Mole: Making It In Unity

<b>The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.<br>The thoughts and opinions expressed are those of</b> …

Game Design 101: Designing Game Economies

It almost seems like nowadays, every game has some sort of “upgrade” or “shop” system. Meta-games and economic systems give new depth and flavour to …

IMVU on Unity deal: 'We want to be the premier supplier of avatars'

Unity developers will soon be able to use IMVU avatars as game characters, providing a new hook that could entice the social network's millions of …

Building Zelda: Ocarina of Time in Unreal Engine 4

3D artist Michael Eurek from Phosphor Games shared some of the techniques he used to create the stunning interpretation of the iconic location from …

Photogrammetry in Video Games: Frequently Asked Questions

Nearly every object that you’ll see in our world started off as a physical piece of art that we digitized using a process called photogrammetry. Many …

"I actually was hunting Ewoks." The Original Lucasfilm Games Team Talk About Life at Skywalker Ranch.

Back in late 1985, when I was still a very junior reporter on a British Commodore 64 magazine called ZZAP! 64, I was handed an assignment so plum, I …

Players want more options than murder, and GTA 5 proves it

This is a photograph of lightning in <i>Grand Theft Auto 5</i>. It's one of 16 similar screenshots taken in the game by a player organized by Imgur user AmericanWarfare. The collection has 1019 up-votes on the <i>GTA 5</i> subreddit, making it the third most popular post of the week.<p>The photographs deserve the …

I am a legend: Hacking Hearthstone with machine-learning Defcon talk wrap-up

I am a legend: Hacking Hearthstone with machine-learning Defcon talk wrap-up: video and slides available but no tool.<p>Good news! The video and slides …

How game devs can hire the best talent, even without salaries

Nine Dots is a small indie start-up. The studio was founded three years ago, and we're currently a team of seven full-time developers.<p>Here's the catch: until recently, no one was paid a salary in the company. Fellow indie developers and start-up entrepreneurs always ask me the same thing: Where and …

The Future of Game Development Technology

Martin Thorzen is one of the few people, who has the knowledge of the technical backend and understands the cravings of the artistic game development …