Кирилл Токарев

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The Making of Unreal Tournament's Outpost 23

Outpost is a marvelous level created for Epic Games’ Unreal Tournament by Rick Kohler (Lead Artist), Josh Marlow (Environment Artist), Chris Perna, …

Game Development

What if Fallout 4 was built with Cryengine?

Senior environment artist at Cloud Imperium Games Robert Stephens talked about one of his personal scenes, where he recreated a Fallout 4 vault with …

Creating Macro Environments in Open Wold Games

Noah Berry continues his series of articles for 80.lv. This post is devoted to the overview of the macro environments. The artist talks a little …

Spirituality

Light & Art: Using SVOTI to Build Better Games

An experienced light artist Simon Majar shared some of his ideas about using SVOTI to build more detailed and realistic lighting conditions for your …

Game Development

Assassin’s Creed, Fallout 4 and Bioshock as isometric games

Chris Bischoff is one of the members of THE BROTHERHOOD, a development duo behind the hot new adventure horror game Stasis. In his spare time, when …

Bioshock

The Side Effects of Using Houdini

At SIGGRAPH 2015 we met with Robert Magee and Bill Self of Side Effects Software. We learned in detail about the tool, the use of Houdini in games, …

Game Development

Building Warhammer Vermintide with Stingray

Fatshark is a very professional company. You can feel this as soon as you enter the room to have a little peek into their new game Warhammer: End …

Game Development

Tinertia: Rocket Jumping for the Win

At the SIGGRAPH 2015 indie game showcase, we came across a unique Rocket Jumping platformer called Tinertia. We spoke with Paul Ferguson, Game …

Thomas Kole: The Guy who Mixed Half-Life 2 and Hotline Miami

Thomas Kole is a game developer from Belgium, who has worked on an impressive number of various projects. Apart from being a productive creator of …

Game Development

The Guide to Open World Environment Design

If you’ve played any games created by Bethesda in the last decade, you have probably witnessed some of Noah Berry’s work. Noah is an accomplished …

The Elder Scrolls

Everspace: Dev Journey From Mobile to PC

Everspace has launched on Kickstarter a little over a week ago. The game tries to combine elements of roguelike and space sim in an impressive …

Unreal Engine

Ghost of a Tale: Journey From Minions to Mice

Lionel Gallat (Animation Director for Despicable Me) tells his incredible story of how he left a job in Hollywood to pursue career in game …

Game Development

The Super-backers of the Shenmue 3 Kickstarter

From its announcement at E3, to the end of its Kickstarter campaign 32 days later, Shenmue 3 has managed to raise $6,333,296 from 69,320 backers. It …

Crowd Funding

Stefan Doetschel: The Principles of Level Design

Stefan Doetschel (s-dot.de) is a well-known level designer, who worked on a number of very interesting projects throughout his career. Having a …

Game Development

Uncharted 4 Artist Talks Beauty in Games

Andrew Maximov from Naughty Dog is probably one of the most vocal artists in the game development world. He has worked on a number of big AAA titles …

Unreal Engine

Into The Stars: The Development Journey

Former developers of Battlefield, Medal of Honor, Lost Planet and Shadows of the Damned have recently launched on Steam Early Access their first big …

Game Development

New Level of Photorealism in 3D: Tips and Tricks

In less than a year, UE4Arch.com has become one of the leading resources for high-quality realistic environments with the help of Unreal Engine 4. …

Kingdom Come: Deliverance, an Interview with Daniel Vávra

Daniel Vávra (Hidden & Dangerous, Mafia 1-2) was kind enough to give 80 level an interview at E3. He is the Creative Director of Kingdom Come: …

Artificial Intelligence

Project Genom: UE4 MMOG with Exoskeletons and Aliens

A small Russian studio, NeuronHaze, has recently launched its project on Steam Greenlight. Project Genom is an online multiplayer game that has …

Unreal Engine

How much do Valve, Blizzard, and Rockstar developers earn?

Glassdoor lets you get a peek at the salaries of some of the biggest game companies in the industry.<p>Valve seems like a dream company for most game …

Employment

Getting Realistic Environments Right in UE4

Architect Feileacan McCormick used Unreal Engine 4 to build an incredible thesis project that explores the possibilities of Epic Games’ tech for …

Unreal Engine

On Your Own: Indie Survival Games Use CRYENGINE

Indie game developer and level designer Andrei Ghenoiu describes the production process of his new game On Your Own. The project is being created …

Game Development

Planet Alpha 31: Building a Platformer to Manipulate Time

Adrian Lazar is a senior cinematic artist at IO Interactive. Recently, he started work on his new indie game Planet Alpha 31. The game has not been …

Game Development

Breaking Bad in Unreal Engine 4: The Key to Creating Realistic Environments

On May 27th the creator of the <i>Breaking Bad</i> series, Peter Gould, retweeted a great Unreal Engine 4 scene. We’re not sure Peter actually knows what UE4 …

Game Development

Optimizing The Scene and Working With Lighting in Unity 5

3D artist Kimmo Kaunela is a well-known personality in game development. His works were featured in various industrial magazines. He was awarded …

Game Development

Battlefield Environment Artist on Creating Nature in UE4

DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted.<p>About Simon …

Game Development

Little Devil Inside Interview: Indie Games In Korea

Neostream took the indie community by surprise later this spring when the company announced its new game Little Devil Inside. This incredible project …

Game Development

Umbra Interview: An Indie Action/RPG built with CryEngine

A new action/RPG game Umbra recently launched on Kickstarter. The developers from SolarFall Games are looking to get over $200k from the gamers. The …

Game Development

Maciej Kuciara: The Concept Designer of Jupiter Ascending, The Last of Us and Cyberpunk 2077

Maciej Kuciara is one of the biggest names in the concept art business. He is one of the most prolific and well known illustrators, working with some …

Animation

OrangePixel: One Man Studio With Love For Pixels and Mobiles

Pascal Bestebroer – the man behind the OrangePixel game studio shared his thoughts on the current mobile game market, Ouya, cross-platform …

Game Development